Search found 41 matches

by ymmij
August 7th, 2008, 5:46 pm
Forum: Script requests
Topic: Identifying layers with expressions
Replies: 7
Views: 15593

Re: Identifying layers with expressions

Here ya go var token = 0; function selectExpressions(){ AI = app.project.activeItem; for (a=1;a<AI.layers.length+1; a++){ AI.layers[a].selected=false; curLayer = AI.layers[a]; if(curLayer.position.expression.length > 0 || curLayer.opacity.expression.length > 0 || curLayer.rotation.expression.length...
by ymmij
August 6th, 2008, 2:13 pm
Forum: Script requests
Topic: Identifying layers with expressions
Replies: 7
Views: 15593

Re: Identifying layers with expressions

Ah ok, I thought you wanted to use expressions to do the deed... Actually it should be fairly straightforward, as you can query the 'expression' string of a layer app.project.item( index ).layer( index ).expression I'll give it a tug later, I do not have after effects at work (shake and nuke) Great...
by ymmij
August 5th, 2008, 2:14 pm
Forum: Script requests
Topic: Identifying layers with expressions
Replies: 7
Views: 15593

Re: Identifying layers with expressions

you mean sort between lights, cameras, footage and comps ? it's fairly easy to do with scripting. If you still need it I'll give it a shot. matt Sorry, I realize now that I wrote out my request incorrectly. I am looking for a script that will identify any layers that include expressions. The expres...
by ymmij
June 19th, 2008, 11:33 pm
Forum: Script requests
Topic: Identifying layers with expressions
Replies: 7
Views: 15593

Identifying layers with expressions

Is there a script around that will search and report all the layers in the project that includes layers? Even better find and tag them in some way?

Thanks,

Russ
by ymmij
April 29th, 2008, 6:07 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669741

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

The script uses the position information, which is the position of the anchor point. It does not use the centre of the layer, if that's what you are asking. It treats all kinds of layers the same way, with a few special rules for lights and cameras (surprisingly, even audio layers have position inf...
by ymmij
April 29th, 2008, 6:07 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213412

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

The script uses the position information, which is the position of the anchor point. It does not use the centre of the layer, if that's what you are asking. It treats all kinds of layers the same way, with a few special rules for lights and cameras (surprisingly, even audio layers have position inf...
by ymmij
April 29th, 2008, 3:06 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669741

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

I am tracking a layer which is a pre-comp of some text. It is 967x144 in size. The main comp is 1024x576. The layers transformation as been altered and the anchor point changed as well. This has then been parented to a null. The null has transformation key frames, and the anchor point has also been ...
by ymmij
April 29th, 2008, 3:06 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213412

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

I am tracking a layer which is a pre-comp of some text. It is 967x144 in size. The main comp is 1024x576. The layers transformation as been altered and the anchor point changed as well. This has then been parented to a null. The null has transformation key frames, and the anchor point has also been ...
by ymmij
April 28th, 2008, 1:43 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669741

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

urbanspaceman wrote:Russ picked up on a new rotation bug. Should be taken care of now.

version 1.16

download
That did the trick...Thanks

Russ
by ymmij
April 28th, 2008, 1:43 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213412

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

urbanspaceman wrote:Russ picked up on a new rotation bug. Should be taken care of now.

version 1.16

download
That did the trick...Thanks

Russ
by ymmij
April 24th, 2008, 6:32 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669741

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

urbanspaceman wrote:Version 1.15 now uploaded

- scaling bug fixed
- perspective and ortho cameras for can be turned off during export to Maya

download AE3D Export

Image
The fix worked for scale and the added options are great.

Thanks,

Russ
by ymmij
April 24th, 2008, 6:32 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213412

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

urbanspaceman wrote:Version 1.15 now uploaded

- scaling bug fixed
- perspective and ortho cameras for can be turned off during export to Maya

download AE3D Export

Image
The fix worked for scale and the added options are great.

Thanks,

Russ
by ymmij
April 23rd, 2008, 9:07 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669741

Exporting Locators

I animated a scene which included a camera and no locators. I wanted to add a animation from a solid. II selected the solid and did the export. When importing that animation it creates the locator along with 3 cameras. I was wondering if you could prevent the inclusion of these cameras when the expo...
by ymmij
April 23rd, 2008, 9:07 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213412

Exporting Locators

I animated a scene which included a camera and no locators. I wanted to add a animation from a solid. II selected the solid and did the export. When importing that animation it creates the locator along with 3 cameras. I was wondering if you could prevent the inclusion of these cameras when the expo...
by ymmij
April 23rd, 2008, 8:55 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669741

AE3D EXPORT Scale not working

I am animating a solid. The rotation and translations are working, but there is not interpolation taking place for the scale. I have keyframes in place, but when I look at the exported file I can see that the animation is not there. I tried this with version 1.12 and the lastest 1.14 of AE3D Export ...