Search found 13 matches

by thomaskiel
April 21st, 2008, 11:21 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670331

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Damnit, shame on me! Fresh installation, didn't even check those preferences yet... everything's fine now, working flawlessly! Thanks alot!!
by thomaskiel
April 21st, 2008, 11:21 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213826

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Damnit, shame on me! Fresh installation, didn't even check those preferences yet... everything's fine now, working flawlessly! Thanks alot!!
by thomaskiel
April 21st, 2008, 8:10 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670331

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Hey urbanspaceman, great work, man! I loved exportcam already, and I'm definitely looking forward to see this one working. Which means... unfortunately, it doesn't work on my machine. I'm using AE 7.0.1 on a PC and I wanna do a Maya export. When I select my layers and hit export, the user feedback f...
by thomaskiel
April 21st, 2008, 8:10 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 213826

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Hey urbanspaceman, great work, man! I loved exportcam already, and I'm definitely looking forward to see this one working. Which means... unfortunately, it doesn't work on my machine. I'm using AE 7.0.1 on a PC and I wanna do a Maya export. When I select my layers and hit export, the user feedback f...
by thomaskiel
January 29th, 2008, 10:04 am
Forum: Expression Discussion
Topic: Gathering position info from nested comp
Replies: 2
Views: 8390

Re: Gathering position info from nested comp

Hey Dan! THX for the super quick answer! I tried something similar to this, but it wouldn't work. And my workaround wasn't the best one in the world either. By the way, I'm almost done with that IK/puppet tool project I contacted you about (I just changed my last name in order to confuse people :D )...
by thomaskiel
January 29th, 2008, 7:51 am
Forum: Expression Discussion
Topic: Gathering position info from nested comp
Replies: 2
Views: 8390

Gathering position info from nested comp

Hi all, is it possible to access a layer in a nested comp and then read its position data in relation to the main comp? I need to gather something like a toComp value, which I won't get if I just address the nested comp by itself, without reference to the main comp. I'd be more than glad if I could ...
by thomaskiel
December 14th, 2007, 2:34 am
Forum: Scripts Discussion
Topic: moving solids like a cloth type material
Replies: 3
Views: 10634

Hi Arriflex, seems like I forgot one key point to my little tutorial, let's call it 2 b): Make all of your layers 3d layers. That'll do. As for the "follow everything" effect: Did you try Trapcode's "Echospace" plug-in? It does the job without all the scripting hassle. If you sti...
by thomaskiel
October 10th, 2007, 12:21 pm
Forum: Script requests
Topic: Redirecting file paths
Replies: 3
Views: 10182

Redirecting file paths

Hi everybody, I'm currently working on a compositing job that involves loads of 3d render layers (IFF sequences) organized in different subfolders. That means, each time I'm setting up a new comp, I'll take my standard comp setup and manually replace the footage items in the project window with new ...
by thomaskiel
April 18th, 2007, 3:11 am
Forum: Script requests
Topic: Assign masks to AI layers
Replies: 4
Views: 11372

Damn right, that's what I'm up to. And if there's a simpler way to do it without all the layer hassle, I'll be glad to hear it. The point about this is the intersections. I need to animate the strokes without one stroke already revealing portions of the crossing lines that should still be invisible....
by thomaskiel
March 29th, 2007, 3:41 am
Forum: Script requests
Topic: Assign masks to AI layers
Replies: 4
Views: 11372

Assign masks to AI layers

Hi folks, a scripting newbie needs help! I've got to process Illustrator files containing drawings which I want to animate sketch-style. I distributed the paths in the AI file to one layer each, imported the AI into AE as a comp. In addition, I copied the original AI paths into a solid as masks. So,...
by thomaskiel
March 20th, 2007, 8:25 am
Forum: Scripts Discussion
Topic: moving solids like a cloth type material
Replies: 3
Views: 10634

Hey, another late answer. So, here's a suggestion as to how you could set this up: 1) Create a camera. 2) Create the solids and distribute them as you like to. The layer that will start off the animation should be right under the camera layer in your timeline window. 3) Name that first solid "M...
by thomaskiel
March 20th, 2007, 3:19 am
Forum: Expression Discussion
Topic: locking off propeties or fixing auto-orient towards cam
Replies: 3
Views: 11348

One little correction: In the second line, replace the "360" by "180". I just tested the script with squares, so I wouldn't notice the objects jumping in orientation. :roll:
by thomaskiel
March 19th, 2007, 1:28 pm
Forum: Expression Discussion
Topic: locking off propeties or fixing auto-orient towards cam
Replies: 3
Views: 11348

Hey there! Little late for an answer, I just signed up myself... Maybe you've come to figure it out yourself, otherwise, here's a suggestion. Place this code in the "orientation" tag of each of your trees: if (thisComp.activeCamera.position[2]<position[2]) [orientation[0],360-lookAt(positi...