Search found 78 matches

by urbanspaceman
April 15th, 2008, 2:46 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 690966

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

I've uploaded a small update...this is v. 1.06. Okay, I had a chance this evening to test the script in CS3 and on a PC, as well as double check some things in Max and Maya. After a few bug fixes, everything seems to be okay. I think I'll be using it on another project very soon, using AE and Lightw...
by urbanspaceman
April 15th, 2008, 2:46 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 226549

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

I've uploaded a small update...this is v. 1.06. Okay, I had a chance this evening to test the script in CS3 and on a PC, as well as double check some things in Max and Maya. After a few bug fixes, everything seems to be okay. I think I'll be using it on another project very soon, using AE and Lightw...
by urbanspaceman
April 15th, 2008, 1:00 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 690966

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

That was the bit that took the name of your AE project and put it in the save as box. As that's not essential to the scripts function, I've removed it for now...I haven't had a chance to check things like that on a PC or in CS3, which I will soon. "Null is not an object" means that a varia...
by urbanspaceman
April 15th, 2008, 1:00 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 226549

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

That was the bit that took the name of your AE project and put it in the save as box. As that's not essential to the scripts function, I've removed it for now...I haven't had a chance to check things like that on a PC or in CS3, which I will soon. "Null is not an object" means that a varia...
by urbanspaceman
April 14th, 2008, 4:51 pm
Forum: General Scripts Library
Topic: Export AE Camera to Maya
Replies: 30
Views: 78420

Re: Export AE Camera to Maya

Hey Shayder, check out this new thread which contains the a plug-in that combines all my latest export scripts, and adds the ability to export any non-camera layer as a dummy object to Maya, Max, or Lightwave. Hope you can make use of it, let me know if something doesn't work... http://www.aenhancer...
by urbanspaceman
April 14th, 2008, 4:01 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 690966

AE3D EXPORT - AE scene to Maya, Max, and Lightwave

AE3D EXPORT This is a combination of the other export scripts I've posted lately, along with some new features, into one easy-to-use script. I've tried to make it as simple and as compatible as I could. I avoided using recent scripting so that it would still work in AE 6.5 (although unfortunately, t...
by urbanspaceman
April 14th, 2008, 4:01 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 226549

AE3D EXPORT - AE scene to Maya, Max, and Lightwave

AE3D EXPORT This is a combination of the other export scripts I've posted lately, along with some new features, into one easy-to-use script. I've tried to make it as simple and as compatible as I could. I avoided using recent scripting so that it would still work in AE 6.5 (although unfortunately, t...
by urbanspaceman
April 14th, 2008, 3:16 pm
Forum: General Scripts Library
Topic: Removing parenting & targetting -- baking the AE camera
Replies: 10
Views: 35448

Re: Removing parenting & targetting -- baking the AE camera

Part of the reason to bake the camera is to dispense with a reference (target, Point of Interest, etc) all together. So if you ran my script, the idea would be to not use a reference in EI. If you had reference camera selected in MoCon, my guess (not knowing EI specifically) is that it would introdu...
by urbanspaceman
April 13th, 2008, 8:54 am
Forum: General Scripts Library
Topic: Removing parenting & targetting -- baking the AE camera
Replies: 10
Views: 35448

Re: Removing parenting & targetting -- baking the AE camera

Because I'm not familiar with EI, I'm not completely clear. Are you saying you are using my script, and then MoCon to go to EI? Does switching from Orientation to Reference camera in MoCon make a difference? All I did in this script was to put the point of interest in the same spot as the camera pos...
by urbanspaceman
April 9th, 2008, 9:07 am
Forum: General Scripts Library
Topic: Export AE Camera to Maya
Replies: 30
Views: 78420

Re: Export AE Camera to Maya

What you've decided to use for that is something based on the aspect ratio which can be useful too. That's exactly right. I'm no expert, but I'd guess some of the best video cameras have a chip that's an inch high. Most home video cameras are probably much smaller. So I thought I'd make it simple a...
by urbanspaceman
April 9th, 2008, 6:07 am
Forum: General Scripts Library
Topic: Export AE Camera to Maya
Replies: 30
Views: 78420

Re: Export AE Camera to Maya

It wasn't quite anger, it was frustration. I know it wasn't that professional, but it was genuine. I apologise if my post came across as unfriendly, and I admit there's a bit of hyperbole in there. I have struggled with to get MoCon to work about 5 times in the last 2 years, with almost no success, ...
by urbanspaceman
April 8th, 2008, 1:01 pm
Forum: General Scripts Library
Topic: Export AE Camera to Maya
Replies: 30
Views: 78420

Re: Export AE Camera to Maya

Is there a way to get nulls or some sort of place holder to export as well? this would certainly help in the placement of 3d objects in maya. Hey Shayder, I'm working on that right now. Keep checking this thread. I've done a rough version for Lightwave, did a project with it, and it worked great. I...
by urbanspaceman
April 8th, 2008, 12:54 pm
Forum: General Scripts Library
Topic: Export AE Camera to Maya
Replies: 30
Views: 78420

Re: Export AE Camera to Maya

One of the reasons I wrote this script is because MoCon doesn't work. I purchased it a few years ago. Not that it was expensive, but I was very disappointed with it and upset that it didn't perform as promised, and I wasted a lot of time trying to get it to do what it's supposed to. I studied Mr. Be...
by urbanspaceman
April 6th, 2008, 3:53 pm
Forum: General Scripts Library
Topic: Export AE Camera to 3DS MAX
Replies: 5
Views: 40701

Re: Export AE Camera to 3DS MAX

This is from the thread on the Maya version of this, which I'm working on at the same time: http://www.aenhancers.com/viewtopic.php?f=3&t=971&start=0&st=0&sk=t&sd=a I'm curious how others will make use of this, and what their workflows are. It seemed I was one of the few people o...
by urbanspaceman
April 5th, 2008, 9:03 am
Forum: General Scripts Library
Topic: Export AE Camera to Maya
Replies: 30
Views: 78420

Re: Export AE Camera to Maya

I tried 1.12 but that seemed to introduce new problems That's what I get for trying to rush something on Friday at the end of the day! Now it's version 1.13. And nab, that's so much for doing that. I'm going to look over your script tonight...I'm learning a lot about programming as I go, and you've...