Search found 78 matches

by urbanspaceman
April 19th, 2008, 2:02 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Russ, turns out it can be changed. Should now work as you expect.

presenting v.1.12 :

http://www.urbanspaceman.net/shared/AEs ... Export.jsx
by urbanspaceman
April 19th, 2008, 12:20 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670661

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

man, best script ever!! a big big thanks! You're welcome. Again, let me know how you use it. I take payment in love and adoration. :) It's been years for me too of trying other people's plug-ins, and they either didn't work or had big limitations. I always thought, "Why is this so hard? It's r...
by urbanspaceman
April 19th, 2008, 12:20 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

man, best script ever!! a big big thanks! You're welcome. Again, let me know how you use it. I take payment in love and adoration. :) It's been years for me too of trying other people's plug-ins, and they either didn't work or had big limitations. I always thought, "Why is this so hard? It's r...
by urbanspaceman
April 18th, 2008, 1:30 pm
Forum: General Scripts Library
Topic: Export AE Camera to 3DS MAX
Replies: 5
Views: 40543

Re: Export AE Camera to 3DS MAX

Good to hear others working this way, too, starting in 2.5D and then moving to 3D. The update for this is on another thread, and is now called "AE3D Export", since it does layers now too, and exports to 2 other apps in the same plug in. A few other members have tested it and have helped me...
by urbanspaceman
April 18th, 2008, 1:28 pm
Forum: General Scripts Library
Topic: Export AE Camera to Lightwave
Replies: 2
Views: 11722

Re: Export AE Camera to Lightwave

The update for this is on another thread, and is now called "AE3D Export", since it does layers now too, and exports to 2 other apps in the same plug in. A few other members have tested it and have helped me to make it more robust. http://www.aenhancers.com/viewtopic.php?f=3&t=991&...
by urbanspaceman
April 18th, 2008, 1:17 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670661

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Hi Guys, new version uploaded. v1.11. What caused Shayder's problems were the names of the layers. Some were too long, and 3 of them had the same name, which Maya doesn't understand. So I've added some new code that takes care of this. It basically changes the names, processes them, and then changes...
by urbanspaceman
April 18th, 2008, 1:17 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Hi Guys, new version uploaded. v1.11. What caused Shayder's problems were the names of the layers. Some were too long, and 3 of them had the same name, which Maya doesn't understand. So I've added some new code that takes care of this. It basically changes the names, processes them, and then changes...
by urbanspaceman
April 17th, 2008, 5:01 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670661

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Hey Shayder, did you get the tiny camera syndrome that Russ had? I can't reproduce it...everything looks normal over here. I have some guesses as to what the problem might be...but could you send me your AE project? I have to check this out step by step...send it to contact at urbanspaceman dot net,...
by urbanspaceman
April 17th, 2008, 5:01 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

Hey Shayder, did you get the tiny camera syndrome that Russ had? I can't reproduce it...everything looks normal over here. I have some guesses as to what the problem might be...but could you send me your AE project? I have to check this out step by step...send it to contact at urbanspaceman dot net,...
by urbanspaceman
April 16th, 2008, 3:36 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670661

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

A new update, v. 1.08. (same link as above) http://www.urbanspaceman.net/shared/AEscripts/AE3Dexport/AE3D_Export.jsx How many pixels are there in a cm? That's the thing, pixels are relative units. It's a bit like asking "how many cm wide are 100 apples?". Since apples come in all shapes an...
by urbanspaceman
April 16th, 2008, 3:36 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

A new update, v. 1.08. (same link as above) http://www.urbanspaceman.net/shared/AEscripts/AE3Dexport/AE3D_Export.jsx How many pixels are there in a cm? That's the thing, pixels are relative units. It's a bit like asking "how many cm wide are 100 apples?". Since apples come in all shapes an...
by urbanspaceman
April 16th, 2008, 7:05 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670661

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

What you could do for the time being is attach everything in Maya to a node at 0,0,0 and scale it up 100 times. Or you could attach everything in AE to a parent in the comp center and scale down 100 times. Then the two world's would match up. This would not be something you would need to do every ti...
by urbanspaceman
April 16th, 2008, 7:05 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

What you could do for the time being is attach everything in Maya to a node at 0,0,0 and scale it up 100 times. Or you could attach everything in AE to a parent in the comp center and scale down 100 times. Then the two world's would match up. This would not be something you would need to do every ti...
by urbanspaceman
April 15th, 2008, 11:57 pm
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 670661

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

I believe I know what's happening. It's not quite a bug, but a change in my decision making. The code in exportcam 1.1 and AE3D 1.06 for the camera is almost identical, except that exportcam scaled down things by 100. If you are mixing the 2 plug ins during one project there will be a mismatch of un...
by urbanspaceman
April 15th, 2008, 11:57 pm
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 214017

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

I believe I know what's happening. It's not quite a bug, but a change in my decision making. The code in exportcam 1.1 and AE3D 1.06 for the camera is almost identical, except that exportcam scaled down things by 100. If you are mixing the 2 plug ins during one project there will be a mismatch of un...