Search found 128 matches
- August 26th, 2009, 2:35 pm
- Forum: Expression Discussion
- Topic: decay after keyframe POSITION one axis only
- Replies: 2
- Views: 10110
Re: decay after keyframe POSITION one axis only
Try this: n = position.numKeys; if (n > 0){ t = time - position.key(n).time; if (t > 0){ freq =8; amplitude = 50; decay = 2.0; //s = amplitude*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); e = amplitude*Math.sin(freq*t*1*Math.PI)/Math.exp(decay*t) value + [0,e] }else{ value } }else{ value } Koby.
- August 6th, 2009, 6:03 am
- Forum: Scripts Discussion
- Topic: PICKWIPPING MANY LAYERS TO A SLIDER CONTROLLER
- Replies: 1
- Views: 5489
Re: PICKWIPPING MANY LAYERS TO A SLIDER CONTROLLER
Hi Jimmy, You could make the expressions only once (for the first layer) and then select those properties you've made expression for (rotation and scale) (using CTRL you could select multiple properties), copy the expressions by: Edit -> Copy Expression Only and then paste them to all other layers b...
- June 25th, 2009, 12:13 pm
- Forum: Expression Discussion
- Topic: get coordinates of the vertices of a shape layer or a mask
- Replies: 7
- Views: 25545
Re: get coordinates of the vertices of a shape layer or a mask
Hi Stefan, I don't know how to access mask vertices via expression... I don't think it is possible... As for writing the position of a layer in a text layer, there shouldn't be any problem using the expression you wrote... just make sure you apply it to the "Source Text" property of the te...
- June 25th, 2009, 7:33 am
- Forum: Expression Discussion
- Topic: get coordinates of the vertices of a shape layer or a mask
- Replies: 7
- Views: 25545
Re: get coordinates of the vertices of a shape layer or a mask
Hi Stefan, I didn't mean you take the script as is, I meant that you see the way he takes the values from the vertices... see on line 160, it should be something like: var comp = app.project.activeItem; var mask = comp.selectedProperties[0]; var maskShape = mask.maskShape; var shape = maskShape.numK...
- June 22nd, 2009, 3:06 am
- Forum: Expression Discussion
- Topic: get coordinates of the vertices of a shape layer or a mask
- Replies: 7
- Views: 25545
Re: get coordinates of the vertices of a shape layer or a mask
Hi Stefan,
Check out nab's script "MaskVertexExpression" here:
http://www.nabscripts.com/downloads_en.html
(script number 16)
That script changes the position of mask's vertices (watch the demo file).
Koby.
Check out nab's script "MaskVertexExpression" here:
http://www.nabscripts.com/downloads_en.html
(script number 16)
That script changes the position of mask's vertices (watch the demo file).
Koby.
- June 11th, 2009, 7:01 am
- Forum: Expression Discussion
- Topic: Slider to control camera shake..
- Replies: 2
- Views: 10441
Re: Slider to control camera shake..
You could insert the maximal wiggle amount you desire, and then multiply the wiggle diviation by a slider. Give this slider values between 0 - 1, and add keyframes to this slider in places you want the wiggle to start and end. This way you will get a smooth and controllable wiggle. I mean something ...
- June 1st, 2009, 10:52 am
- Forum: Scripts Discussion
- Topic: Addding an effect to a layer
- Replies: 21
- Views: 104781
Re: Addding an effect to a layer
The best and a MUST documentation, is After Effects CS3 Scripting Guide:
http://www.adobe.com/products/aftereffe ... _guide.pdf
Koby.
http://www.adobe.com/products/aftereffe ... _guide.pdf
Koby.
- June 1st, 2009, 6:16 am
- Forum: Scripts Discussion
- Topic: Addding an effect to a layer
- Replies: 21
- Views: 104781
Re: Addding an effect to a layer
To set a value, use the setValue method. For example for a value of 17 use: app.project.item(1).layer("whatever_0000.tga")("Effects")("Fast Blur")("Blurriness").setValue(17); If you want to add a keyframe at a specific time, use the setValueAtTime method. For ...
- June 1st, 2009, 6:06 am
- Forum: Script requests
- Topic: How to render every Nth frame?
- Replies: 3
- Views: 12654
Re: How to render every Nth frame?
Uli,
maybe you could ask Lloyd Alvarez to add this feature to this BG Renderer script in this post:
viewtopic.php?f=3&t=544
That could be a very nice feature to his great script!
Koby.
p.s.: You could find his script also here:
http://aescripts.com/bg-renderer-cs-3/
maybe you could ask Lloyd Alvarez to add this feature to this BG Renderer script in this post:
viewtopic.php?f=3&t=544
That could be a very nice feature to his great script!
Koby.
p.s.: You could find his script also here:
http://aescripts.com/bg-renderer-cs-3/
- May 29th, 2009, 3:53 pm
- Forum: General Scripts Library
- Topic: Lower thirds generator (supers)....
- Replies: 13
- Views: 71851
Re: Lower thirds generator (supers)....
I saw your problem. By the way, in AE CS4 it runs with no problem... The problem is that in CS3 the name of the composition cannot exceed 31 characters. And because the name of each composition is given according to the second string in your file, you get too long names... So if you are using CS3, w...
- May 27th, 2009, 8:09 am
- Forum: General Scripts Library
- Topic: MochaImport script + tutorial
- Replies: 1
- Views: 11727
Re: MochaImport script + tutorial
Great work Mathias !!
I really loved that !
Thank you.
Koby.
I really loved that !
Thank you.
Koby.
- May 19th, 2009, 10:32 am
- Forum: General Scripts Library
- Topic: Lower thirds generator (supers)....
- Replies: 13
- Views: 71851
Re: Lower thirds generator (supers)....
Barry, I guess you are doing something wrong, because I've checked again and it works great on my machine... Remember, you have to have the first 3 layers in the comp as your text layers, and the text file should contain exactly 3 strings of text in each line divided by ";" (beware of thos...
- May 13th, 2009, 7:00 am
- Forum: General Scripts Library
- Topic: Lower thirds generator (supers)....
- Replies: 13
- Views: 71851
Re: Lower thirds generator (supers)....
Barry, I've changed Steve's script so it will read and change 3 lines of text. Check it and let me know if it works for you. Don't forget to prepare 3 text layers as the first layers in the comp, and 3 strings divided by ";" in each line of the text file. p.s.: The names of the new comps w...
- May 9th, 2009, 12:19 am
- Forum: General Scripts Library
- Topic: Lower thirds generator (supers)....
- Replies: 13
- Views: 71851
Re: Lower thirds generator (supers)....
I had too difficulties at the beginning downloading the project file using Internet Explorer. For some reason it opens it as an html file (with strange symbols)... I don't know why, but the link is correct and I succeeded downloading it using a different software installed on my machine. I've downlo...
- May 7th, 2009, 8:14 am
- Forum: Expressions Library
- Topic: Place and orient layer on a plane formed by three points
- Replies: 3
- Views: 55457
Re: Place and orient layer on a plane formed by three points
dkvfx, I've check this expression and it worked for me ! I've used the same scenario you've described: 3 Null layers in 3D space in order to position and orient a solid according to them, and it worked great. Note however for a few things: 1. You have to put the 3D layer JUST below the 3 Nulls. 2. P...