How silly I didn't even see this myself!
Thanks!!
Search found 115 matches
- October 25th, 2008, 5:43 am
- Forum: Script requests
- Topic: Interpret All
- Replies: 2
- Views: 7795
- October 24th, 2008, 10:41 am
- Forum: Script requests
- Topic: Interpret All
- Replies: 2
- Views: 7795
Interpret All
Sometimes I end up with a lot of files needing a few interpret footage options changed. I need to set them one by one.
Would it be possible to select multiple files, change the interpretation of one and let the rest automatically set the same interpretation?
Would it be possible to select multiple files, change the interpretation of one and let the rest automatically set the same interpretation?
- October 24th, 2008, 10:34 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 308688
Re: TrackerViz for After Effects
Yep, a minor change that has no downside, unless it's dificult to write in the script! I dropped by to see if there's any updates. And I need to rectify something. I do like the function ( Track Combine ). I really like the entire tool. I appreciate your experience. There is no doubt. I just find th...
- September 22nd, 2008, 6:37 pm
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 308688
Re: TrackerViz for After Effects
I also have another suggestion for the expression based target layers. But it's so small I almost dare not make it. Currently, trackerdata is linked to the layer that holds the data by using code like this:[code]L = thisComp.layer("layerName");[/code] If this could be changed to:[code]L =...
- September 22nd, 2008, 7:02 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 308688
Bug
There's a bug in current TrackerViz . (I found it in 1.0, but it's also in 1.5) I don't know if this affects keyframed output as well because I like to work with expressions , but if you use two tracks to output a layer using expressions (for example, position+rotation+scale from 2 trackers to expre...
- September 12th, 2008, 1:23 pm
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 308688
Re: TrackerViz for After Effects
+10/kudos/thanks to nab and hype ! I only watched the 3rd part of your tutorial though, to see if I could learn something new. And indeed, it helped me key a very ugly greenscreen believe it or not! Layers to shape is awesome. My only comment/suggestion, unless I'm missing some point, is the followi...
- June 26th, 2008, 4:54 am
- Forum: Scripts Discussion
- Topic: accessing expressions from scrpts
- Replies: 2
- Views: 7610
Re: accessing expressions from scrpts
Just strings? Hmm.. that's easy. Somehow I missed that.
Also just replacing names won't require me to handle linebreaks. I'm lucky for now.
Also just replacing names won't require me to handle linebreaks. I'm lucky for now.
- June 26th, 2008, 1:38 am
- Forum: Scripts Discussion
- Topic: accessing expressions from scrpts
- Replies: 2
- Views: 7610
accessing expressions from scrpts
Hi, I'm looking for a way to quickly replace a lot of layer references in expressions to another layer. I know javascript, and the AE help provides information on AE methods. But I did not find information on accessing/editing expressions. Is this possible? I'd like to use app.project.activeItem.sel...
- June 26th, 2008, 1:15 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 733755
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
This script is pretty awesome! I don't know if you concider this a bug, but on first try, I called my locators 'Dummy' .. 'Dummy8' , which coincidentally is a MAXscript keyword so the script didn't work. It's easily avoided on the AE side, but you might want to include a 'things not bugs but you mus...
- June 26th, 2008, 1:15 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 257996
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
This script is pretty awesome! I don't know if you concider this a bug, but on first try, I called my locators 'Dummy' .. 'Dummy8' , which coincidentally is a MAXscript keyword so the script didn't work. It's easily avoided on the AE side, but you might want to include a 'things not bugs but you mus...