Could anyone tell how to access world position of a 3D Null, which is located inside another nested 3D comp with collapseTransforms?
Basically, I have this one mechComp with bunch of animated 3D layers that form some sort of machinery (animated: rotation+scale); then there is the mainComp with bunch of 3D layers that form environment, and there that mechComp is also nested as layer (3D, collapseTransforms=ON, animated: translate+scale), and I need to attach pointLights to it's exhausts in order to generate particles with Particular. Unfortunately, as the parts inside mechComp move, the light in mainComp stays parented to a single position.
I parented 3D nulls to each end of exhausts, in hopes that some to/fromWorld's will catch it, but results are really out of place.
For pointLight position I tied to adopt 3D Corner Pin expression from Dan Ebbert's site, which was something like:
Code: Select all
s = comp("mechComp").layer("exhaustNull")
fromWorld(s.toWorld(s.anchorPoint));