urbanspaceman wrote:Hi Guys, new version uploaded. v1.11.
What caused Shayder's problems were the names of the layers. Some were too long, and 3 of them had the same name, which Maya doesn't understand. So I've added some new code that takes care of this. It basically changes the names, processes them, and then changes them back.
I've also increased the camera size by 100 times, which should get it looking normal again.
Some other new additions:
- front, top, and side cameras in Maya now included
- unanimated layers now have only one keyframe at frame 1 in the 3D packages. This makes things more efficient, especially for 3ds Max, which is very slow in importing (so a shortened scene file helps)
- the preview range of the animation is now set properly in Max
Working great for me now. Just doing a few more tests and will get back to you.
One thing that has cropped up is when exporting out a second camera from the AE scene. I type in the name 'camera_1' into the GUI, select 'browse' to indicate where to save the file. Exports fine. I then create camera_2 in AE, and create my animation. Ready to export the new camera. I type in 'camera_2' in your interface and hit export. A dialog box comes up asking if I want to save over camera_1. I have to cancel that, go back to 'browse' and select where to save, and then all was okay again.
Is it possible for you to update the software to allow me to type in a new name without this happening. Would only use the 'browse' if I wanted to save to a different location?
Once again....great stuff.