Pixie Army - Color Matrix Displacer

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jaist
Posts: 15
Joined: October 3rd, 2008, 9:57 am
Location: Milan, Italy
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December 8th, 2008, 6:31 pm

Hi!
After the end of a project i was working on i decided to post the script i developed for it. We had ten days to complete 128 shots, and without the help of this script we'd be done for now :)

You can see the end result here: http://www.bonsaininja.com/caparezza
We used it to create the backgrounds for the band's playback.

It's basically a dynamic color matrix extruder. It divides a layer into a matrix of solids and colors the solids with the average colors in their position. Then displaces the solids in the z direction (positive or negative) based on its luminance value.
It reacts to HDR images and 32 bit (so dofs with the camera are more glowish and cooler and blurs are a lot better and other things as well), and can be clamped if desired. You can set the clamping, the max displacement and the direction interactively or not (depend on the chosen mode: fast mode prevents interaction and gives a bit more speed)
The other settings are pretty straightforward.

I'm hoping that this will pick someone's interest and help me develop it a little more than now, like with a dockable panel and more options and more speed...
I should thank you all for the support you're giving to the AE community!

EDIT: i've fixed the Fast Mode problem. Now it works correctly, it's just super slow :)

Max
pixie_army.zip
Download Pixie Army 0.9!
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Last edited by jaist on December 11th, 2008, 9:42 am, edited 2 times in total.
Max Pareschi Director | VFX supervisor | CG Artist & Designer | Bonsaininja Studio
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jaist
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December 10th, 2008, 3:28 am

c'mon at least one reply :)
Max Pareschi Director | VFX supervisor | CG Artist & Designer | Bonsaininja Studio
kobyg
Posts: 128
Joined: December 7th, 2007, 10:11 am

December 10th, 2008, 11:38 am

I've just checked it, and it looks awsome !
Great work !
I Loved the progress bar too... :)

What should be the difference at the FAST mode ?

Koby.
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jaist
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December 11th, 2008, 8:01 am

The difference should be that without the fast mode check you can interactively set the MaxDisplace, the Clamping and the Zdirection as Expression Controls inside the null controller.
But at some point it stopped working and now it's locked in fast mode dammit, i don't know why.
Thanks Koby!
Max Pareschi Director | VFX supervisor | CG Artist & Designer | Bonsaininja Studio
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jaist
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Joined: October 3rd, 2008, 9:57 am
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December 11th, 2008, 9:33 am

I've fixed it, it was so simple i overlooked the problem a dozen times ;)
Let me know what you think!
Max Pareschi Director | VFX supervisor | CG Artist & Designer | Bonsaininja Studio
kobyg
Posts: 128
Joined: December 7th, 2007, 10:11 am

December 11th, 2008, 9:45 am

I get an error message:
"Unable to execute script at line 19. Expected : ]"
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jaist
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December 11th, 2008, 10:01 am

download again, fixed that too :)
Max Pareschi Director | VFX supervisor | CG Artist & Designer | Bonsaininja Studio
kobyg
Posts: 128
Joined: December 7th, 2007, 10:11 am

December 11th, 2008, 1:14 pm

Works great now !
Love it !
Thank you for sharing !

Koby
cris
Posts: 2
Joined: January 30th, 2009, 6:01 pm

October 28th, 2012, 8:12 pm

What is this supposed to do?? It created a grid and thats all. How do you get it to work or is it unable to work in CS5.5
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