Apply Inverse Kinematics

All things .jsx

Moderator: Paul Tuersley

Post Reply
mads
Posts: 33
Joined: October 15th, 2004, 6:38 am
Location: Denmark
Contact:

I made a script to apply the inverse Kinematics system shown by Dan Ebberts here
http://www.motionscript.com/design-guide/ik.html

* Place the Script in the UI folder
* create Effector Layer. Which is the guide layer that you animate and the Arm or Leg follows
* select 5 layers in THIS! order: Body,upperLimb,lowerLimb,hand,effector
* Apply Script as Arm or Leg
* The difference between the arm and leg script. is the Angle of the foot is not affected when moving the effector. So you can animate a walk and the foot is not rotating when place on the ground

-Enjoy Mads
Attachments
IK_apply_UI_03mj.zip
(2.29 KiB) Downloaded 1186 times
Post Reply