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vfxman
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AE Plugin Matchnames list

Tue Feb 01, 2011 6:03 pm

Below is a list of Matchnames for plugins for After Effects CS5. It is not 100% complete (roughly just under 1200 effects at the moment), but it does contain all of the stock AE plugins plus many third party plugins. Can be handy for AE scripters or expression coders. The list should be in alphabetical folder order as you would see them in your "Effects & Presets" window panel in AE.

HEADS UP: You will also notice that some programmers did not pick obvious clean Matchnames for their product. They are a random alphanumeric combo, some even with special characters, which may preset coding issues.

UPDATED: 03/03/11

//————— Andrew YY —————//
YY_BitExtender/2/Andre_990B7CC = "YY_BitExtender"
YY_MagicKey/1/AndrewYY_9715BE2 = "YY_MagicKey"
YY_MorphShake/1/Andrew_ECEE666 = "YY_MorphShake"
YY_Ramp+/2/AndrewYY's _3ECF151 = "YY_Ramp+"
YY_Seamless/1/AndrewYY_2E569A2 = "YY_Seamless";
YY_ShockRing/1/AndrewY_678FCDA = "YY_ShockRing";
YY_UVmapper/3/AndrewYY_353BE99 = "YY_UVmapper";

//————— 3D Channel —————//
ADBE AUX CHANNEL EXTRACT = "3D Channel Extract"
ADBE DEPTH MATTE = "Depth Matte"
ADBE DEPTH FIELD = "Depth of Field 3"
EXtractoR = "EXtractoR"
ADBE FOG_3D = "Fog 3D"
ADBE ID MATTE = "ID Matte"
IDentifier = "IDentifier"

//————— Audio —————//
ADBE Aud Reverse = "Backwards"
ADBE Aud BT = "Bass & Treble"
ADBE Aud Delay = "Delay"
ADBE Aud_Flange = "Flange & Chorus"
ADBE Aud HiLo = "High-Low Pass"
ADBE Aud Modulator = "Modulator"
ADBE Param EQ = "Parametric EQ"
ADBE Aud Reverb = "Reverb"
ADBE Aud Stereo Mixer = "Stereo Mixer"
ADBE Aud Tone = "Tone"

//————— BCC7 Color Blurs —————//
BCC6ThreeWayCC = "BCC 3 Way Color Grade"
BCC3Artists Poster = "BCC Artist's Poster"
BCC3Boost Blend = "BCC Boost Blend"
BCC3Brightness-Contrast = "BCC Brightness-Contrast"
BCC3Color Balance = "BCC Color Balance"
BCC4Color Choker = "BCC Color Choker"
BCC3Color Correction = "BCC Color Correction"
BCC3Color Match = "BCC Color Match"
BCC3Color Palette = "BCC Color Palette"
BCC3Colorize = "BCC Colorize"
BCC3Composite = "BCC Composite"
BCC3Correct Selected Color = "BCC Correct Selected Color"
BCC6DV Fixer = "BCC DV Fixer"
BCC3Directional Blur = "BCC Directional Blur"
BCC3Gaussian Blur = "BCC Gaussian Blur"
BCC3Hue-Sat-Lightness = "BCC Hue-Sat-Lightness"
BCC3Invert Solarize = "BCC Invert Solarize"
BCC6LensBlur = "BCC Lens Blur"
BCC6LensShape = "BCC Lens Shape"
BCC3Levels Gamma = "BCC Levels Gamma"
BCC3Motion Blur = "BCC Motion Blur"
BCC3MultiTone Mix = "BCC MultiTone Mix"
BCC3Posterize = "BCC Posterize"
BCC3Pyramid Blur = "BCC Pyramid Blur"
BCC3RGB Blend = "BCC RGB Blend"
BCC3Radial Blur = "BCC Radial Blur"
BCC3Safe Colors = "BCC Safe Colors"
BCC6Smooth Tone = "BCC Smooth Tone"
BCC3Spiral Blur = "BCC Spiral Blur"
BCC3Super Blend = "BCC Super Blend"
BCC3Tritone = "BCC Tritone"
BCC3Unsharp Mask = "BCC Unsharp Mask"
BCC3Z-Blur = "BCC Z-Blur"

//————— BCC7 Distortion Perspective —————//
BCC32D Particles = "BCC 2D Particles"
BCC33D Image Shatter = "BCC 3D Image Shatter"
BCC3Bulge = "BCC Bulge"
BCC3CornerPin = "BCC Corner Pin"
BCC3Cube = "BCC Cube"
BCC3Cylinder = "BCC Cylinder"
BCC3DVE = "BCC DVE"
BCC3DVE Basic = "BCC DVE Basic"
BCC3Displacement Map = "BCC Displacement Map"
BCC3Fast Flipper = "BCC Fast Flipper"
BCC3MatchMove = "BCC Match Move"
BCC3Page Turn = "BCC Page Turn"
BCC Pan and Zoom = "BCC Pan and Zoom"
BCC3Polar Displacement = "BCC Polar Displacement"
BCC3Ripple = "BCC Ripple"
BCC3Sphere = "BCC Sphere"
BCC3Sphere Transition = "BCC Sphere Transition"
BCC4Turbulence = "BCC Turbulence"
BCC3Twirl = "BCC Twirl"
BCC UpRez = "BCC UpRez"
BCC3Vector Displacement = "BCC Vector Displacement"
BCC3Wave = "BCC Wave"
BCC3Z Space I = "BCC Z Space I"
BCC3Z Space II = "BCC Z Space II"
BCC3Z Space III = "BCC Z Space III"

//————— BCC7 Effects —————//
BCC3Alpha Pixel Noise = "BCC Alpha Pixel Noise"
BCC3Alpha Spotlight = "BCC Alpha Spotlight"
BCC3Burnt Film = "BCC Burnt Film"
BCC6Cartoon2Look = "BCC Cartoon Look"
BCC3Cartooner = "BCC Cartooner"
BCC6Charcoal Sketch = "BCC Charcoal Sketch"
BCC3Colorize Glow = "BCC Colorize Glow"
BCC3DeGrain = "BCC DeGrain"
BCC3DeNoise = "BCC DeNoise"
BCC3Deinterlace = "BCC Deinterlace"
BCC3Drop Shadow = "BCC Drop Shadow"
BCC3Dust and Scratches = "BCC Dust and Scratches"
BCC3Emboss = "BCC Emboss"
BCC3Film Damage = "BCC Film Damage"
BCC3Film Grain = "BCC Film Grain"
BCC3Film Process = "BCC Film Process"
BCC3Glow = "BCC Glow"
BCC3Glow Alpha Edges = "BCC Glow Alpha Edges"
BCC Halftone = "BCC Halftone"
BCC3Match Grain = "BCC Match Grain"
BCC3Median = "BCC Median"
BCC3Misalignment = "BCC Misalignment"
Boris3Pixelate = "BCC Mosaic"
BCC3Multi Shadow = "BCC Multi Shadow"
BCC6Noise Reduction = "BCC Noise Reduction"
BCC6Pencil Sketch = "BCC Pencil Sketch"
BCC6Pixel Fixer = "BCC Pixel Fixer"
BCC3RGB Edges = "BCC RGB Edges"
BCC3RGB Pixel Noise = "BCC RGB Pixel Noise"
BCC3Rough Glow = "BCC Rough Glow"
BCC3Scatterize = "BCC Scatterize"
BCC3Spray Paint Noise = "BCC Spray Paint Noise"
BCC6Water Color = "BCC Water Color"
Boris3WitnessProtection = "BCC WitnessProtection"

//————— BCC7 Generators —————//
BCC3Brick = "BCC Brick"
BCC3Bump Map = "BCC Bump Map"
BCC3Caustics = "BCC Caustics"
BCC3Cloth = "BCC Cloth"
BCC3Clouds = "BCC Clouds"
BCC3Comet = "BCC Comet"
BCC3Fire = "BCC Fire"
BCC3Fractal Noise = "BCC Fractal Noise"
BCC3Granite = "BCC Granite"
BCC3Mixed Colors = "BCC Mixed Colors"
BCC3Noise Map = "BCC Noise Map"
BCC4Noise Map 2 = "BCC Noise Map 2"
BCC3Particle System = "BCC Particle System"
BCC3Rain = "BCC Rain"
BCC3Rays = "BCC Rays"
BCC3Reptilian = "BCC Reptilian"
BCC3Rock = "BCC Rock"
BCC3Snow = "BCC Snow"
BCC3Sparks = "BCC Sparks"
BCC3Stars = "BCC Stars"
BCC3Steel Plate = "BCC Steel Plate"
BCC3Veined Marble = "BCC Veined Marble"
BCC3Weave = "BCC Weave"
BCC3Wood Grain = "BCC Wood Grain"
BCC3Wooden Planks = "BCC Wooden Planks"

//————— BCC7 Key Matte —————//
BCC3Alpha Process = "BCC Alpha Process"
BCC3Chroma Key = "BCC Chroma Key"
BCC3Composite Choker = "BCC Composite Choker"
BCC3Glow Matte = "BCC Glow Matte"
BCC3Light Matte = "BCC Light Matte"
BCC3Light Wrap = "BCC Light Wrap"
BCC3Linear Color Key = "BCC Linear Color Key"
BCC3Linear Luma Key = "BCC Linear Luma Key"
BCC3Make Alpha Key = "BCC Make Alpha Key"
BCC3Matte Choker = "BCC Matte Choker"
BCC3Matte Cleanup = "BCC Matte Cleanup"
BCC3MotionKey = "BCC Motion Key"
BCC3Pixel Chooser = "BCC Pixel Chooser"
BCC3Premult = "BCC Premult"
BCC3Star Matte = "BCC Star Matte"
BCC3Two Way Key = "BCC Two Way Key"
BCC3Wire Remover = "BCC Wire Remover"

//————— BCC7 Lights —————//
BCC3Edge Lighting = "BCC Edge Lighting"
BCC3Light Sweep = "BCC Light Sweep"
BCC3Light Zoom = "BCC Light Zoom"
BCC3Rays Cartoon = "BCC Rays Cartoon"
BCC3Rays Puffy = "BCC Rays Puffy"
BCC3Rays Radiant Edges = "BCC Rays Radiant Edges"
BCC3Rays Radiant Spotlight = "BCC Rays Radiant Spotlight"
BCC3Rays Ring = "BCC Rays Ring"
BCC3Rays Ripply = "BCC Rays Ripply"
BCC3Rays Streaky = "BCC Rays Streaky"
BCC3Rays Textured = "BCC Rays Textured"
BCC3Rays Wedge = "BCC Rays Wedge"
BCC3Reverse Spotlight = "BCC Reverse Spotlight"
BCC3Spotlight = "BCC Spotlight"

//————— BCC7 OpenGL —————//
BCC 3D Extruded Image Shatter = "BCC 3D Extruded Image Shatter"
BCC4Damaged TV = "BCC Damaged TV"
BCC3Glare = "BCC Glare"
BCC3Glint = "BCC Glint"
BCC3Glitter = "BCC Glitter"
BCC4LED = "BCC LED"
BCC3Lens Flare = "BCC Lens Flare"
BCC3Lens Flare Adv = "BCC Lens Flare Adv"
BCC3Lightning = "BCC Lightning"
BCC4Morph = "BCC Morph"
BCC Particle Array 3D = "BCC Particle Array 3D"
BCC Pin Art 3D = "BCC Pin Art 3D"
BCC4Prism = "BCC Prism"
BCC4Scanline = "BCC Scanline"
BCC4Tile Mosaic = "BCC Tile Mosaic"
BCC4Video Morph = "BCC Video Morph"
BCC4Warp = "BCC Warp"

//————— BCC7 Time —————//
BCC Beat Reactor = "BCC Beat Reactor"
BCC3Jitter = "BCC Jitter"
BCC3Jitter Basic = "BCC Jitter Basic"
BCC3Looper = "BCC Looper"
BCC3Optical Flow = "BCC Optical Flow"
BCC3Stabilizer = "BCC Optical Stabilizer"
BCC3Posterize Time = "BCC Posterize Time"
BCC3Sequencer = "BCC Sequencer"
BCC3Temporal Blur = "BCC Temporal Blur"
BCC3Time Displacement = "BCC Time Displacement"
BCC3Trails = "BCC Trails"
BCC3Trails Basic = "BCC Trails Basic"
BCC3Velocity Remap = "BCC Velocity Remap"

//————— BCC7 Wipe Transitions —————//
BCC3Criss-Cross Wipe = "BCC Criss-Cross Wipe"
BCC6LensTransition = "BCC Lens Transition"
BCC3Linear Wipe = "BCC Linear Wipe"
BCC3Multi Stretch Wipe = "BCC Multi Stretch Wipe"
BCC3Multi Stripe Wipe = "BCC Multi Stripe Wipe"
BCC3Radial Wipe = "BCC Radial Wipe"
BCC3Rectangular Wipe = "BCC Rectangular Wipe"
BCC6Swish Pan = "BCC Swish Pan"
BCC3Textured Wipe = "BCC Textured Wipe"

//————— Blur & Sharpen —————//
ADBE Bilateral = "Bilateral Blur"
ADBE Box Blur2 = "Box Blur"
CC Radial Blur = "CC Radial Blur"
CC Radial Fast Blur = "CC Radial Fast Blur"
CC Vector Blur = "CC Vector Blur"
ADBE Channel Blur = "Channel Blur"
ADBE Compound Blur = "Compound Blur"
ADBE Motion Blur = "Directional Blur"
ADBE Fast Blur = "Fast Blur"
ADBE Gaussian Blur = "Gaussian Blur"
ADBE Lens Blur = "Lens Blur"
ADBE Radial Blur = "Radial Blur"
ADBE Reduce Interlace Flicker = "Reduce Interlace Flicker"
ADBE Sharpen = "Sharpen"
ADBE Smart Blur = "Smart Blur"
ADBE Unsharp Mask2 = "Unsharp Mask"

//————— Boinx Software —————//
Bm3WrMfOTjuLI+F315QqBQ== = "Flip 3D"
zrE0F8ovR72XwHyfBMMrpA== = "Shatter 3D"
JteCkJUDRYGN6RzpkFnwZg== = "Spread 3D"

//————— C2 Lock & Load —————//
LocknLoad_X1 = "Lock & Load X"

//————— Channel —————//
ADBE Arithmetic = "Arithmetic"
ADBE Blend = "Blend"
CC Composite = "CC Composite"
ADBE Calculations = "Calculations"
ADBE Channel Combiner = "Channel Combiner"
ADBE Compound Arithmetic = "Compound Arithmetic"
ADBE Invert = "Invert"
ADBE Minimax = "Minimax"
ADBE Remove Color Matting = "Remove Color Matting"
ADBE Set Channels = "Set Channels"
ADBE Set Matte2 = "Set Matte"
ADBE Shift Channels = "Shift Channels"
ADBE Solid Composite = "Solid Composite"

//————— Color Correction —————//
ADBE AutoColor = "Auto Color"
ADBE AutoContrast = "Auto Contrast"
ADBE AutoLevels = "Auto Levels"
ADBE Black&White = "Black & White"
ADBE Brightness & Contrast 2 = "Brightness & Contrast"
ADBE Broadcast Colors = "Broadcast Colors"
CC Color Offset = "CC Color Offset"
CC Toner = "CC Toner"
ADBE Change Color = "Change Color"
ADBE Change To Color = "Change to Color"
ADBE CHANNEL MIXER = "Channel Mixer"
ADBE Color Balance 2 = "Color Balance"
ADBE Color Balance (HLS) = "Color Balance (HLS)"
ADBE Color Link = "Color Link"
ADBE Deflicker = "Color Stabilizer"
APC Colorama = "Colorama"
ADBE CurvesCustom = "Curves"
ADBE Equalize = "Equalize"
ADBE Exposure2 = "Exposure"
ADBE Gamma/Pedestal/Gain2 = "Gamma/Pedestal/Gain"
ADBE HUE SATURATION = "Hue/Saturation"
ADBE Leave Color = "Leave Color"
ADBE Easy Levels2 = "Levels"
ADBE Pro Levels2 = "Levels (Individual Controls)"
ADBE PS Arbitrary Map = "PS Arbitrary Map"
ADBE Photo Filter = "Photo Filter"
ADBE SelectiveColor = "Selective Color"
ADBE ShadowHighlight = "Shadow/Highlight"
ADBE Tint = "Tint"
ADBE Tritone = "Tritone"
ADBE Vibrance = "Vibrance"

//————— Dashwood Stero3D Toolbox —————//
uN9BOHyLRrmOpi+XG9+NzA== = "Stereo3D Clip Coupler"
7xvjfadCR5SYO1h2FWwYEg== = "Stereo3D Geometry"
4YhXHsjYQuG2q/tgaYTcHQ== = "Stereo3D Ghost Toaster"
RddTZpJkTK256tvl/tfL0A== = "Stereo3D Image Balance"
G8INn/YST56BXpVIuyxEvg== = "Stereo3D Monitor Scaler"
Nvbw/uGDStawxKsOh5ZCQw== = "Stereo3D Parallax Guides"
I9dthAV+SiOr6kjk5ZWlRg== = "Stereo3D Text Generator"
V7l6lc2+SFiJwOJmvcq6ZA== = "Stereo3D Virtual Floating Windo"
J5FWZl8nTGe+gTFqw/m0Wg== = "Stereo3D Z-Depth Map"

//————— Dashwood Stero3D Toolbox LE —————//
nhj4yaGKQqm4sXIWgxmXww== = "Stereo3D Monitor Scaler"
Y5x7xQTGSGyUzl9qGWk07w== = "Stereo3D Toolbox LE"

//————— DFT Composite Suite Pro —————//
DFT_CSPro_BLUR_1 = "Blur"
DFT_CSPro_BLUR_DEPTH_1 = "Blur Depth"
DFT_CSPro_CAMERAFLASH_1 = "Camera Flash"
DFT_CSPro_COLOR_CORRECT_1 = "Color Correct"
DFT_CSPro_COLOR_PASTE_1 = "Color Paste"
DFT_CSPro_COLORIZE_1 = "Colorize"
DFT_CSPro_COLORIZE_GRADIENT_1 = "Colorize Gradient"
DFT_CSPro_COMPOSITE_1 = "Composite"
DFT_CSPro_DVE_1 = "DVE"
DFT_CSPro_DEARTIFACT_1 = "DeArtifact"
DFT_CSPro_DEFOCUS_1 = "DeFocus"
DFT_CSPro_DEFOG_1 = "DeFog"
DFT_CSPro_DISTORTION_1 = "Distortion"
DFT_CSPro_DROP_SHADOW_1 = "Drop Shadow"
DFT_CSPro_EDGE_COMPOSITE_1 = "Edge Composite"
DFT_CSPro_FSTOP_1 = "F-Stop"
DFT_CSPro_FILM_MASKS_1 = "Film Masks"
DFT_CSPro_FRAME_AVERAGER_1 = "Frame Averager"
DFT_CSPro_GLOW_EDGES_1 = "Glow Edges"
DFT_CSPro_GLOW_EFFECTS_1 = "Glow Effects"
DFT_CSPro_GOBO_1 = "Gobo"
DFT_CSPro_GRAIN_1 = "Grain"
DFT_CSPro_HDTV_MASKS_1 = "HDTV Masks"
DFT_CSPro_HOLDOUT_COMPOSITE_1 = "Holdout Composite"
DFT_CSPro_LIGHT_1 = "Light"
DFT_CSPro_LIGHT_WRAP_1 = "Light Wrap"
DFT_CSPro_MATH_COMPOSITE_1 = "Math Composite"
DFT_CSPro_MATTE_GENERATOR_1 = "Matte Generator"
DFT_CSPro_MATTE_REPAIR_1 = "Matte Repair"
DFT_CSPro_NON_ADDITIVE_MIX_1 = "Non-Additive Mix"
DFT_CSPro_OPTICAL_DISSOLVE_1 = "Optical Dissolve"
DFT_CSPro_OZONE_1 = "Ozone"
DFT_CSPro_PRINTER_POINTS_1 = "Printer Points"
DFT_CSPro_SELECTIVE_CC_1 = "Selective Color Correct"
DFT_CSPro_TELECINE_1 = "Telecine"
DFT_CSPro_TEMPERATURE_1 = "Temperature"

//————— DFT zMatte v3 —————//
DFT_ZMATTE_COLOR_SUPPRESS_3 = "zMatte Color Suppress"
DFT_ZMATTE_DEARTIFACT_3 = "zMatte DeArtifact"
DFT_ZMATTE_EDGE_COMPOSITE_3 = "zMatte Edge Composite"
DFT_ZMATTE_FRAME_AVERAGER_3 = "zMatte Frame Averager"
DFT_ZMATTE_HOLDOUT_COMPOSITE_3 = "zMatte Holdout Composite"
DFT_ZMATTE_KEYER_3 = "zMatte Keyer"
DFT_ZMATTE_LIGHTWRAP_3 = "zMatte Light Wrap"
DFT_ZMATTE_MATTE_GENERATOR_3 = "zMatte Matte Generator"
DFT_ZMATTE_MATTE_REPAIR_3 = "zMatte Matte Repair"
DFT_ZMATTE_MATTE_WRAP_3 = "zMatte Matte Wrap"
DFT_ZMATTE_SCREEN_SMOOTHER_3 = "zMatte Screen Smoother"

//————— Digieffects Buena Depth Cue v2 —————//
BuNa Fog AlaCarte = "DE_Atmosphere"
BuNa Camera Mapper = "DE_CameraMapper"
BuNa Depth = "DE_Depth"
BuNa Falloff Lighting = "DE_FalloffLighting"
BuNa Flipside = "DE_Flipside"
BuNa Rack Focus = "DE_RackFocus"

//————— Digieffects Damage v2 —————//
DE_Artifact = "DE_Artifact"
DE_Blockade = "DE_Blockade"
DE_Destabilize = "DE_Destabilize"
DE_Interference = "DE_Interference"
DE_OverExpose = "DE_OverExpose"
DE_Skew = "DE_Skew"

//————— Digieffects Delerium V2 —————//
wfxAlphaTool = "DE AlphaTool"
DE Bubbles = "DE Bubbles"
wfxChannelComposite = "DE ChannelComposite"
wfxChannelLighting = "DE ChannelLighting"
wfxChannelNoise = "DE ChannelNoise"
wfxChannelOffset = "DE ChannelOffset"
wfxChannelRange = "DE ChannelRange"
wfxChannelViewer = "DE ChannelViewer"
wfxColorComposite = "DE ColorComposite"
wfxColorFill = "DE ColorFill"
wfxColorSpace = "DE ColorSpace"
wfxColorize = "DE Colorize"
wfxComposite = "DE Composite"
wfxCrazyStripes = "DE CrazyStripes"
DE_Crystallizer = "DE Crystallizer"
DE_Edgex = "DE Edgex"
DE ElectricalArcs = "DE ElectricalArcs"
DE FairyDust = "DE FairyDust"
DE Fire = "DE Fire"
DE FireWorks = "DE FireWorks"
DE FogFactory = "DE FogFactory"
wfxGlow = "DE Glow"
DE Glower = "DE Glower"
wfxGradientDesigner = "DE GradientDesigner"
DE Grayscaler = "DE Grayscaler"
DE HyperHarmonizer = "DE HyperHarmonizer"
wfxLightWrap = "DE LightWrap"
DE MultiGradient = "DE MultiGradient"
DE MuzzleFlash = "DE MuzzleFlash"
DE_Newsprint = "DE Newsprint"
DE Nexus = "DE Nexus"
DE_NightBloom = "DE NightBloom"
DE_Perspectron = "DE Perspectron"
DE RainFall = "DE RainFall"
DE SchematicGrids = "DE SchematicGrids"
DE Smoke = "DE Smoke"
DE SnowStorm = "DE SnowStorm"
DE Solarize = "DE Solarize"
DE Sparks = "DE Sparks"
DE SpecularLighting = "DE SpecularLighting"
wfxStargate = "DE Stargate"
wfxSuperHistogram = "DE SuperHistogram"
DE_VanGoughist = "DE VanGoughist"
DE VisualHarmonizer = "DE VisualHarmonizer"
DE WaveDisplace = "DE WaveDisplace"

//————— Digieffects FreeForm —————//
Mettle 3D Mesh Warp = "DE_FreeFormAE"

//————— Digital Film Tools —————//
DFT_POWER_MATTE_2 = "Power Matte v2"
DFT_POWER_STROKE = "Power Stroke"

//————— Distort —————//
ADBE BEZMESH = "Bezier Warp"
ADBE Bulge = "Bulge"
CC Bend It = "CC Bend It"
CC Bender = "CC Bender"
CC Blobbylize = "CC Blobbylize"
CC Flo Motion = "CC Flo Motion"
CC Griddler = "CC Griddler"
CC Lens = "CC Lens"
CC Page Turn = "CC Page Turn"
CC Power Pin = "CC Power Pin"
CC Ripple Pulse = "CC Ripple Pulse"
CC Slant = "CC Slant"
CC Smear = "CC Smear"
CC Split = "CC Split"
CC Split 2 = "CC Split 2"
CC Tiler = "CC Tiler"
ADBE Corner Pin = "Corner Pin"
ADBE Displacement Map = "Displacement Map"
ADBE LIQUIFY = "Liquify"
ADBE Magnify = "Magnify"
ADBE MESH WARP = "Mesh Warp"
ADBE Mirror = "Mirror"
ADBE Offset = "Offset"
ADBE Optics Compensation = "Optics Compensation"
ADBE Polar Coordinates = "Polar Coordinates"
ADBE RESHAPE = "Reshape"
ADBE Ripple = "Ripple"
ADBE SCHMEAR = "Smear"
ADBE Spherize = "Spherize"
ADBE Geometry2 = "Transform"
ADBE Turbulent Displace = "Turbulent Displace"
ADBE Twirl = "Twirl"
ADBE WRPMESH = "Warp"
ADBE Wave Warp = "Wave Warp"

//————— DVShade —————//
1hr1jDAbTF2ZdYkRYtO/gQ== = "EasyLooks 2.5"
EmnWeZlLQq2DX8t5uZ8zRQ== = "LiveToon"

//————— francois-tarlier.com —————//
FTSSIBL/1/com.francois_409524B = "ft-SSIBL"

//————— Expression Controls —————//
ADBE Angle Control = "Angle Control"
ADBE Checkbox Control = "Checkbox Control"
ADBE Color Control = "Color Control"
ADBE Layer Control = "Layer Control"
ADBE Point Control = "Point Control"
ADBE Slider Control = "Slider Control"

//————— Frischluft —————//
DRFL Depth of Field = "Depth of Field"
DRFL Out of Focus = "Out of Focus"

//————— Generate —————//
ADBE 4ColorGradient = "4-Color Gradient"
ADBE Lightning 2 = "Advanced Lightning"
ADBE AudSpect = "Audio Spectrum"
ADBE AudWave = "Audio Waveform"
ADBE Laser = "Beam"
CC Glue Gun = "CC Glue Gun"
CC Light Burst 2.5 = "CC Light Burst 2.5"
CC Light Rays = "CC Light Rays"
CC Light Sweep = "CC Light Sweep"
ADBE Cell Pattern = "Cell Pattern"
ADBE Checkerboard = "Checkerboard"
ADBE Circle = "Circle"
ADBE ELLIPSE = "Ellipse"
ADBE Eyedropper Fill = "Eyedropper Fill"
ADBE Fill = "Fill"
ADBE Fractal = "Fractal"
ADBE Grid = "Grid"
ADBE Lens Flare = "Lens Flare"
ADBE Paint Bucket = "Paint Bucket"
APC Radio Waves = "Radio Waves"
ADBE Ramp = "Ramp"
ADBE Scribble Fill = "Scribble"
ADBE Stroke = "Stroke"
APC Vegas = "Vegas"
ADBE Write-on = "Write-on"

//————— industrial revolution —————//
eqe9eUuoQfG+rtfGP4D8VQ== = "ParticleMetrix"
MBovCY2gQvqgSHAK/ImYvg== = "Volumetrix 2"

//————— Key Correct —————//
Stonetics Alpha Cleaner = "Alpha Cleaner"
Stonetics Alpha Ramp = "Alpha Ramp"
Stonetics Color Matcher 2 = "Color Matcher"
Stonetics Deartifacter = "Deartifactor"
Stonetics Denoiser = "Denoiser"
Stonetics Alpha Blur = "Edge Blur"
Stonetics Edge Finder = "Edge Finder"
Stonetics Light Wrap = "Light Wrap"
Stonetics Matte Feather = "Matte Feather"
Stonetics Alpha Feather = "Matte Feather EZ"
Stonetics Matte Feather Sharp = "Matte Feather Sharp"
Stonetics Rack Focus = "Rack Focus"
Stonetics PreKey = "Smooth Screen"
Stonetics Speedy Blur = "Speedy Blur"
Stonetics Spill Killer = "Spill Killer"
Stonetics Wire/Rig Remover = "Wire/Rig Remover"
Stonetics Zone HLS = "Zone HLS"

//————— Keying —————//
CC Simple Wire Removal = "CC Simple Wire Removal"
ADBE Color Difference Key = "Color Difference Key"
ADBE Color Key = "Color Key"
ADBE Color Range = "Color Range"
ADBE Difference Matte2 = "Difference Matte"
ADBE Extract = "Extract"
ADBE ATG Extract = "Inner/Outer Key"
Keylight 906 = "Keylight (1.2)"
ADBE Linear Color Key2 = "Linear Color Key"
ADBE Luma Key = "Luma Key"
ADBE Spill Suppressor = "Spill Suppressor"

//————— Luca's Effects —————//
Rd3SJZZzTYeUr8dbNH7ZZg== = "Light Flicker"
3D5JUNpmRga6J4o4WP7fGg== = "Light Pulse"
E2rZQtCxSreQgTN6Y04cQg== = "Multicolor Gradient"
5cnhqLKyRiqBSbqhz6dZ1w== = "Multicolor Vignette"
67d3CpPpRne/E7BsamkwTg== = "Regional Light"
7iEvFlTLTbm2Oa4i1/o/ig== = "Stylizer "
kF4SM6bkQCafV4sZH5L3yg== = "Vivid Touch"

//————— Magic Bullet —————//
RG MBCC = "Colorista"
MB LookSuite3 = "Looks"

//————— Magic Bullet Colorista —————//
RG MBCC 2 = "Colorista II"

//————— Magic Bullet MisFire —————//
Magic Bullet Misfire = "MisFire"
Magic Bullet MisFire Deep Scrat = "MisFire Deep Scratches"
Magic Bullet MisFire Displaceme = "MisFire Displacement"
Magic Bullet MisFire Dust = "MisFire Dust"
Magic Bullet MisFire Fading = "MisFire Fading"
Magic Bullet MisFire Flicker = "MisFire Flicker"
Magic Bullet MisFire Funk = "MisFire Funk"
Magic Bullet MisFire Gate Weave = "MisFire Gate Weave"
Magic Bullet MisFire Grain = "MisFire Grain"
Magic Bullet MisFire MicroScrat = "MisFire MicroScratches"
Magic Bullet MisFire Post Contr = "MisFire Post Contrast"
Magic Bullet MisFire Splotches = "MisFire Splotches"
Magic Bullet MisFire Vignette = "MisFire Vignette"

//————— Magic Bullet Mojo —————//
ADBE MagicBulletMojo = "Mojo"

//————— Matte —————//
ADBE Matte Choker = "Matte Choker"
ADBE RefineMatte = "Refine Matte"
ADBE Simple Choker = "Simple Choker"
ISL MochaShapeImporter = "mocha shape"

//————— minning.de normality —————//
ADBE Normality = "Normality"

//————— NI Blur —————//
c+G8vlTHTJe0Xzv6/IM8Ug== = "Advanced Blur"
bI2cpmkSSzeI1buDGuKv2g== = "Advanced Blur (Box-shaped)"
iDOz8xb1R1W7VVZGmxlyRQ== = "Advanced Blur (Disc-shaped)"
Fujeczm0Q3yzp1ui6/CMWg== = "Blur Chroma"
EBx9V7MCR1KPm/zwxtGVbQ== = "Blur Edges"
z6CJ6L6wQ5ytvmRzalTjxw== = "Blur Luminance"
OGpQbN+HQmSvPnz2oHrZ3Q== = "Blur RGB"
anGD31NKS5G3DuBEDChpPw== = "Blur Two Axes"
cNDFyXneRcmhzfyunhXFeQ== = "Depth Blur"
Ettkw0OWRHyYQ94m3pPF0w== = "Soften Frame"
N0whfcsQRt29dHlmvUNU6A== = "Zoom Blur Chroma"
7/Ups1SVRiGxlmCz4X7RYg== = "Zoom Blur Luminance"
9NggTSo5TE2taP6m05aWwA== = "Zoom Blur RGB"

//————— NI Color Correction —————//
bWqpZ12eQZ6UZYYg25obPw== = "Alpha Merger"
ja8G6+clTfWdQZtHeOVZyQ== = "Bleach Bypass"
mdUXOlgVQpKVQk4neU7R8w== = "Channel Swap"
PO8xhjAIRliRQYzXLBNY0Q== = "Color Accent"
Q8vs9rxERoK82K5+H3bppw== = "Color Fill"
jlF1K4HXRfef7lSfd3MA0w== = "Crush Color"
xK3yjPGxSEaJl/wLKCsfKQ== = "Erode/Dilate"
aHnhA4DMT0CHMhQYq0OLEw== = "Film Process"
zi1EDm5FRR2oGBKBprQlKA== = "Luminance To Alpha"
xVCFNoUURFSHiT9X72m5Rg== = "Mask From Color"
ns3Z7ok6TFC3uLAgl2RFDQ== = "Output Levels"
MY9QsMgaSK+H8OVAbuFZYg== = "Replace Range"
DKL6Odh+SxCjsuOAJh4xTg== = "Threshold RGB"
K53eBkY5QyqCDZlLASWkbw== = "Threshold With Colors"
v6+MAsbhQWq0m7YysyIpkw== = "Vignette"

//————— NI Distort —————//
Ny1R/aoVTJGzPR8/IHeRxg== = "Channel Geometry"
ZGjqRQQqRdypCOlx3YyQ0g== = "Chromatic Aberration"
S/exmVWLSX+nSfBWJObaEQ== = "Circle Splash"
72w3OOPWQdqkinDeekrlWA== = "Circular Wrap"
gzQC3rGQTOi563evrmNDQQ== = "Clone Pro"
eJm2rotvSCusw4v6v6VgSQ== = "Free Distort"
hhHlD6FmRkuEHi/F103TSw== = "Funhouse Mirror"
seY4cLcSS4iyoT8dgr4kcg== = "Glass Lozenge"
+pyY2cxsRS2TFXU6k/IKmQ== = "Hole"
NY1wWNm1QgSgvio2WhqiKQ== = "Mask With Geometry"
Km4XaNw5TN68PRxam21zqQ== = "Perspective Reflection"
j31wKM7/T0eYtp3i0Z+mhg== = "Pinch"
EwvEmm0sRSOHxsEwZTHW4g== = "Random Close-Up"
lKlnXZ6CSi6yVx6IeEcf3A== = "Random Crop"
qKESpX67TCSnRtlDvNBBFQ== = "Rounded Corners"
bDcawCrqSxu+W7zgI48RjA== = "Torus Lens"
i0M2WkyGSRO/PWujhkEdKQ== = "Vortex"

//————— NI Generators —————//
NjsL3chbTj6721gTxcpK1g== = "Banding-free Gradient"
ucUIJW7sTQeWi+3Ldmubnw== = "Checkerboard"
d8DZFimmTZegmiHeKFjI5Q== = "Circle"
CoBGqIZXRWK5K2l4oId7dA== = "Dots Pattern"
uMbwUXvKSrm3sDU0yI/Keg== = "Frame Overlay"
JTIM5l/GRWC5r/3okgoNtw== = "Lenticular Halo"
qD5Nm9ewRrOkF6QYyiNkSw== = "PDF Animator"
tBmw9DpIRNqA6rRXbk49tQ== = "Particle System"
ngRB6bMlQJysri0UI2Pjnw== = "Perlin Noise"
hivcMYGES/OJDsioxP3cAw== = "RSS World News"
X8+2JTV4RpO/k8USSxRBQQ== = "Random Noise"
Hq/tm5nETI+g+dPztnTa9w== = "Rounded Rectangle"
9ygle5+gRsSCSjozt+PVHw== = "Slideshow"
r85cmEa6T6++vAFMpVlX/A== = "Star Shine"
d+gSxeUwSOOhzCUyfn9rHw== = "Stripes"
LbI8spKlQFaTmVle1sQSgQ== = "Sun"
em8EhRamQ7utIeO2tbhllQ== = "Three Color Gradient"

//————— NI Glow —————//
oOqpIY19S2SrGB7Y8gBYYA== = "Bloom"
0kfUE5R4REqG98VQQJUH3A== = "Bloom With Threshold"
llvV/kUDR6Gfs/Hhmrc4LA== = "Glow"
Jp+izmftSmahsVUHvrHq7Q== = "Glow (Box-shaped)"
TxjInPleQv+zhOKN7YCFww== = "Glow (Disc-shaped)"
LgOclUpOTFSjWmQNaoxW5Q== = "Glow Edges"
a0b1ph6hRkKk7OuGU/ZmLg== = "Glow Text"
dIEzvLp3SKC1RKamANdApA== = "Light Rays"
F3G/eI+ITMa9Jo/H/oxfdw== = "Light Rays Edges"
k9MidwSeRbSS8YBbpe6aHQ== = "Light Rays Text"
Vd2cS6HITbaW3UXoyzjaDw== = "Light Streaks"
VQh2DRPLQkivsRnkpDFjOw== = "Stars"
n/RKqX57R4mZy71nsZX/OQ== = "Stars Edges"

//————— NI Halftones —————//
RzRQYMz5RwSpXTswiskL/A== = "CMYK Halftone"
P+/YK+NOTR65YrF+nKq2sA== = "Circular Screen"
OxLw+gv8QBq2wUllo7s6kw== = "Dot Screen"
b6S3RegwSw+o2rtx5qTlnA== = "Hatched Screen"
lY9u18+8Qr6fewnMk8d8Sg== = "Line Screen"

//————— NI Sharpen —————//
vBlRXv92ROy60EqCVp6FnQ== = "Despeckle"
VC1EHpr4QrS2HNQ1oMd3Qw== = "Noise Reduction"
PJTOl08PSK+E+5atVRIolA== = "Sharpen Chroma"
hNxjthe1T8+MpJxO3QO5Wg== = "Sharpen Eges"
DyhMZ7yYQGi0t9GfG3p1/w== = "Sharpen Luminance"
rymn3inCQNqBNHOVhiLzkA== = "Sharpen RGB"
3poqd/3iRhKZ/M1Dow4cTA== = "Sharpen Range"

//————— NI Stylize —————//
+SThKc4VQIOiZ7mNqIwfdg== = "Add Noise"
bn0iokRkTrynzWpe8cQobA== = "Artist Sketch"
ETvEXVWHTnGavfandxBHVw== = "Artist Sketch Color"
Jp93eaUSTDilvQfmLlVM0g== = "Cartoon"
wrQuAy3ZTJKeZTyRrh+KQg== = "Comic Book"
RXE1CXJdRfG810rqRn2JrQ== = "Crystallize"
V6VHPSfzRhqIWCee+is+0A== = "Dots"
HQSUbcxURT2CAmQVUdMykg== = "Edge Work"
vBzEK6DaSGyjZycf/YtFfA== = "Emboss"
H1Uwx7epRE+SjdPSbFZ1OA== = "Emboss Text"
VuK/QbftT/GzgWZ4k4DRIg== = "Heat"
DxXwnSkWR4C7HABrLcAXaA== = "Hexagons"
vtGKYQ2gQsesjljszGpKcQ== = "LED Lights"
ZHDV99h4QZCWpBrizjXjYQ== = "Neon Circles"
cLLi8GBrRwykOtkVuEfbtQ== = "Neon Edges"
9V0JrHVTQtS0AIfTsurlZQ== = "Night Vision"
PzGg011wQEKV9v8Rbw/MtA== = "Pencil Sketch"
/VJ6BtNLRsyaf00jgVkDxA== = "Pixellate"
x55k/LlTTLuU8IVPCWES1A== = "Pointillize"
dSCMTVxIQbW0zbCfe3E4Yg== = "Pop Art"
Os5cqdp2S6W6ZgBsr9u14Q== = "Scanlines"
wJzY3Ez6QF+X2cw/Bem8/A== = "Sobel Edge"
yPC2NlmARC6Zdp0PpKTw7Q== = "Spot Light (Multiple)"
P00qkerwSS+Gxls0y/iBWQ== = "Spot Light (Single)"
xMKMgYcYR+CJMBGOqIxhFQ== = "Synthesizer"
vvFQUJVQSyuGc2TECcns4Q== = "Vintage TV"
83CSbdaHTx2F29SL2JNRFw== = "Watercolor"
J0+76b0nRIyxQDnGl1Xynw== = "Zebra"

//————— NI Tiling —————//
on5XvljLSBud84Ew5AZEPQ== = "Glide Reflection"
g19lKsKASmCp/osJgvIqXg== = "Op Tile"
LotKelRmRUKL9EPcKrkoDQ== = "Reflected Tile (Eightfold)"
TJb3arotTwmXoK4snvpTmA== = "Reflected Tile (Fourfold)"
cGtyy9N8TLeqMzH5ryiH9g== = "Reflected Tile (Sixfold)"
7T+7ALW/QeSd6yCIy3UlsA== = "Reflected Tile (Twelvefold)"
aQYZAboFQ+KRyZ0lATOsGw== = "Rotated Tile (Fourfold)"
QrUF01dLQa+3f3wyoIyIOg== = "Rotated Tile (Sixfold)"
r8n7AlUKSiyCWwjUdYHODQ== = "Translated Tile"
h1pW4lGlTX20T13uTZbxrA== = "Triangle Tile"

//————— NI Video —————//
QOi0U+XSQ5asPqw2yq9mFw== = "Frame Info"
ms19UTfaRXa9lCvI39PAXw== = "Upscale"

//————— Noise & Grain —————//
VISINF Grain Implant = "Add Grain"
ADBE Dust & Scratches = "Dust & Scratches"
ADBE Fractal Noise = "Fractal Noise"
VISINF Grain Duplication = "Match Grain"
ADBE Median = "Median"
ADBE Noise = "Noise"
ADBE Noise Alpha2 = "Noise Alpha"
ADBE Noise HLS2 = "Noise HLS"
ADBE Noise HLS Auto2 = "Noise HLS Auto"
VISINF Grain Removal = "Remove Grain"
ADBE AIF Perlin Noise 3D = "Turbulent Noise"

//————— Obsolete —————//
ADBE Basic 3D = "Basic 3D"
ADBE Basic Text2 = "Basic Text"
ADBE Lightning = "Lightning"
ADBE Path Text = "Path Text"

//————— Perspective —————//
ADBE 3D Glasses = "3D Glasses"
ADBE Bevel Alpha = "Bevel Alpha"
ADBE Bevel Edges = "Bevel Edges"
CC Cylinder = "CC Cylinder"
CC Sphere = "CC Sphere"
CC Spotlight = "CC Spotlight"
ADBE Drop Shadow = "Drop Shadow"
ADBE Radial Shadow = "Radial Shadow"

//————— PHYX Cleaner —————//
GyqGN60zTnGuf8BiX4A4dw== = "ChromaReconstructor"
rdRHGqALRAKRyad0IohS8A== = "Deband"
VsQW6LPRRSaK2xoAUCnfaA== = "Deinterlace"
Dm0TPv0fRZ6nVG9SYYtkAg== = "DigitalMakeupKit"
7BsPqNxWQ0GF/f39m9YnrQ== = "FastNoiseReduction"

//————— PHYX Color —————//
x3INzhOjTK28dl7QdXq2Rw== = "BleachBypass"
mn8qskWaTK+ZAc3JTAMdxQ== = "GlowDark"
bb6rJ/86QN6CJsbCa3l3yg== = "SelectiveSat"
uhIyykztTn+RfDq7ThEPCA== = "ShiftSuppress"
9MdW/o/HSs2qQro7WYj3Gg== = "Techni2Color"

//————— PHYX Keyer —————//
jVp+flRmTCe2i51umSc7RA== = "Despill"
ZkpF27oXRzCPLDpu28iJOg== = "DiffKeyer"
0uasYy9STTmdc2tf8Dj//Q== = "Keyer"
yH2kZn3mQKmj0sBZIkW2lw== = "LightWrap"
Wyv0ldm0SZCNXqxY3WobgQ== = "ScreenCorrector"

//————— Pixel Bender —————//
KaleidoscopicPyramid/1_C823221 = "Kaleidoscopic Pyramid"
KaleidoscopicPyramidAL_D54D772 = "Kaleidoscopic Pyramid ALTERED"
MandelbulbQuick/1/com._E2A57CA = "MandelbulbQuick"
MandelbulbQuickALTERED_2EAB20B = "MandelbulbQuickALTERED"
SimplePointLight/0/nav_DD29016 = "SimplePointLight"
SmartNormalMap/1/com.s_7718EB6 = "SmartNormalMap"
sharpen/1/com.rphelan/_53C9533 = "sharpen"

//————— Primatte Keyer 4.1 —————//
Photron Primatte = "Primatte Keyer 4.1"

//————— PulpFX Abstract —————//
9Yc4aooxSqyytaL0P+rixw== = "Black Reflection"
Jv0pkIrCS3eFcOAAOTZjpQ== = "Cover Flow"
rGT1z6BhQoqILRcc1LN0yw== = "Light Slice"
C8UBnr1kS6GuFZ9GaknAMg== = "Pulse"
+3grvGJTS7SAOURNexVDaw== = "Static Pulse"

//————— RE:Vision Plug-ins —————//
DE:Noise = "DE:Noise"
DE:Noise_FrameAverage = "DE:Noise Frame Average"
ReelSmart Deinterlacer = "FieldsKit Deinterlacer"
ReelSmart Pulldown = "FieldsKit Pulldown"
ReelSmart Reinterlacer = "FieldsKit Reinterlacer"
Create Motion Vectors 3.x = "Motion Vectors: Create"
RE:Map Displace = "RE:Map Displace"
RE:Map Distort = "RE:Map Distort"
UV Inverse Mapper = "RE:Map Inverse UV"
RE:Map Planar = "RE:Map Planar"
UV Mapper Pete = "RE:Map UV "
Smart Motion Blur 3.x = "RSMB"
RS Motion Blur Pro A 3.x = "RSMB Pro"
RS Motion Blur Pro Vectors 3.x = "RSMB Pro Vectors"
Twixtor 45 Lite = "Twixtor"
Twixtor 45 = "Twixtor Pro"
Twixtor 4 Vectors In = "Twixtor Pro, Vectors In"

//————— Red Giant —————//
Red Giant GrowBounds = "RGS Grow Bounds"

//————— Rowbyte —————//
RWB PLEXKIT = "Plexus Toolkit";
RWB PLEXSRC Lights = "Plexus Lights Object";
RWB PLEXSRC Paths = "Plexus Path Object";
RWB PLEXSRC OBJ = "Plexus OBJ Object";
RWB PLEXEFF Noise = "Plexus Noise Effector";
RWB PLEXEFF Spherical Field = "Plexus Spherical Field";
RWB PLEXEFF Container = "Plexus Container";
RWB PLEXEFF Transform = "Plexus Transform";
RWB PLEXEFF Color Map = "Plexus Color Map";
RWB PLEXEFF Shade Effector = "Plexus Shade Effector";
RWB PLEXUS = "Plexus";

//————— Sample Plug-ins —————//
ADBE ColorGrid = "ColorGrid"
ADBE Custom Comp UI = "Custom Comp UI"
ADBE Custom_ECW_UI = "Custom_ECW_UI"
ADBE SmartyPants = "SmartyPants"
ADBE Supervisor = "Supervisor"

//————— Sapphire Adjust —————//
S_ChannelSwitcher = "S_ChannelSwitcher"
S_ClampChroma = "S_ClampChroma"
S_DuoTone = "S_DuoTone"
S_Gamma = "S_Gamma"
S_Hotspots = "S_Hotspots"
S_HueSatBright = "S_HueSatBright"
S_Invert = "S_Invert"
S_Monochrome = "S_Monochrome"
S_QuadTone = "S_QuadTone"
S_ShowBadColors = "S_ShowBadColors"
S_Threshold = "S_Threshold"
S_Tint = "S_Tint"
S_TriTone = "S_TriTone"

//————— Sapphire Blur+Sharpen —————//
S_Blur = "S_Blur"
S_BlurChannels = "S_BlurChannels"
S_BlurChroma = "S_BlurChroma"
S_BlurDirectional = "S_BlurDirectional"
S_BlurMoCurves = "S_BlurMoCurves"
S_BlurMotion = "S_BlurMotion"
S_Convolve = "S_Convolve"
S_ConvolveComp = "S_ConvolveComp"
S_Deband = "S_Deband"
S_DefocusPrism = "S_DefocusPrism"
S_EdgeBlur = "S_EdgeBlur"
S_GrainRemove = "S_GrainRemove"
S_RackDefocus = "S_RackDefocus"
S_RackDfComp = "S_RackDfComp"
S_Sharpen = "S_Sharpen"
S_SoftFocus = "S_SoftFocus"
S_ZBlur = "S_ZBlur"
S_ZConvolve = "S_ZConvolve"
S_ZDefocus = "S_ZDefocus"

//————— Sapphire Composite —————//
S_EdgeFlash = "S_EdgeFlash"
S_Layer = "S_Layer"
S_MathOps = "S_MathOps"
S_MatteOps = "S_MatteOps"
S_MatteOpsComp = "S_MatteOpsComp"
S_ZComp = "S_ZComp"

//————— Sapphire Distort —————//
S_Distort = "S_Distort"
S_DistortBlur = "S_DistortBlur"
S_DistortChroma = "S_DistortChroma"
S_DistortRGB = "S_DistortRGB"
S_Shake = "S_Shake"
S_WarpBubble = "S_WarpBubble"
S_WarpBubble2 = "S_WarpBubble2"
S_WarpChroma = "S_WarpChroma"
S_WarpCornerPin = "S_WarpCornerPin"
S_WarpDrops = "S_WarpDrops"
S_WarpFishEye = "S_WarpFishEye"
S_WarpMagnify = "S_WarpMagnify"
S_WarpPerspective = "S_WarpPerspective"
S_WarpPolar = "S_WarpPolar"
S_WarpPuddle = "S_WarpPuddle"
S_WarpPuff = "S_WarpPuff"
S_WarpRepeat = "S_WarpRepeat"
S_WarpTransform = "S_WarpTransform"
S_WarpVortex = "S_WarpVortex"
S_WarpWaves = "S_WarpWaves"
S_WarpWaves2 = "S_WarpWaves2"

//————— Sapphire Lighting —————//
S_DropShadow = "S_DropShadow"
S_EdgeRays = "S_EdgeRays"
S_Glare = "S_Glare"
S_Glint = "S_Glint"
S_GlintRainbow = "S_GlintRainbow"
S_Glow = "S_Glow"
S_GlowAura = "S_GlowAura"
S_GlowDarks = "S_GlowDarks"
S_GlowDist = "S_GlowDist"
S_GlowEdges = "S_GlowEdges"
S_GlowNoise = "S_GlowNoise"
S_GlowOrthicon = "S_GlowOrthicon"
S_GlowRainbow = "S_GlowRainbow"
S_GlowRings = "S_GlowRings"
S_LensFlare = "S_LensFlare"
S_LensFlareAutoTrack = "S_LensFlareAutoTrack"
S_Light3D = "S_Light3D"
S_Rays = "S_Rays"
S_SpotLight = "S_SpotLight"
S_Streaks = "S_Streaks"
S_ZGlow = "S_ZGlow"

//————— Sapphire Render —————//
S_Clouds = "S_Clouds"
S_CloudsColorSmooth = "S_CloudsColorSmooth"
S_CloudsMultColor = "S_CloudsMultColor"
S_CloudsPerspective = "S_CloudsPerspective"
S_CloudsPsyko = "S_CloudsPsyko"
S_CloudsVortex = "S_CloudsVortex"
S_Gradient = "S_Gradient"
S_GradientMulti = "S_GradientMulti"
S_GradientRadial = "S_GradientRadial"
S_Grid = "S_Grid"
S_Shape = "S_Shape"
S_Sparkles = "S_Sparkles"
S_SparklesColor = "S_SparklesColor"
S_TextureCells = "S_TextureCells"
S_TextureChromaSpiral = "S_TextureChromaSpiral"
S_TextureFlux = "S_TextureFlux"
S_TextureFolded = "S_TextureFolded"
S_TextureLoops = "S_TextureLoops"
S_TextureMoire = "S_TextureMoire"
S_TextureNeurons = "S_TextureNeurons"
S_TextureNoiseEmboss = "S_TextureNoiseEmboss"
S_TextureNoisePaint = "S_TextureNoisePaint"
S_TexturePlasma = "S_TexturePlasma"
S_TextureSpots = "S_TextureSpots"
S_TextureTiles = "S_TextureTiles"
S_TextureWeave = "S_TextureWeave"
S_Zap = "S_Zap"
S_ZapFrom = "S_ZapFrom"
S_ZapTo = "S_ZapTo"

//————— Sapphire Stylize —————//
S_AutoPaint = "S_AutoPaint"
S_BandPass = "S_BandPass"
S_BleachBypass = "S_BleachBypass"
S_Cartoon = "S_Cartoon"
S_CartoonPaint = "S_CartoonPaint"
S_Diffuse = "S_Diffuse"
S_DogVision = "S_DogVision"
S_EdgeColorize = "S_EdgeColorize"
S_EdgeDetect = "S_EdgeDetect"
S_EdgeDetectDouble = "S_EdgeDetectDouble"
S_EdgesInDirection = "S_EdgesInDirection"
S_Emboss = "S_Emboss"
S_EmbossDistort = "S_EmbossDistort"
S_EmbossGlass = "S_EmbossGlass"
S_EmbossShiny = "S_EmbossShiny"
S_Etching = "S_Etching"
S_FilmDamage = "S_FilmDamage"
S_FilmEffect = "S_FilmEffect"
S_FlysEyeCircles = "S_FlysEyeCircles"
S_FlysEyeHex = "S_FlysEyeHex"
S_FlysEyeRect = "S_FlysEyeRect"
S_Grain = "S_Grain"
S_GrainStatic = "S_GrainStatic"
S_HalfTone = "S_HalfTone"
S_HalfToneColor = "S_HalfToneColor"
S_HalfToneRings = "S_HalfToneRings"
S_JpegDamage = "S_JpegDamage"
S_Kaleido = "S_Kaleido"
S_KaleidoPolar = "S_KaleidoPolar"
S_Mosaic = "S_Mosaic"
S_Posterize = "S_Posterize"
S_PseudoColor = "S_PseudoColor"
S_PsykoBlobs = "S_PsykoBlobs"
S_PsykoStripes = "S_PsykoStripes"
S_ScanLines = "S_ScanLines"
S_ScanLinesMono = "S_ScanLinesMono"
S_Sketch = "S_Sketch"
S_Solarize = "S_Solarize"
S_TVDamage = "S_TVDamage"
S_Technicolor2Strip = "S_Technicolor2Strip"
S_Technicolor3Strip = "S_Technicolor3Strip"
S_TileScramble = "S_TileScramble"
S_Vignette = "S_Vignette"
S_ZFogExponential = "S_ZFogExponential"
S_ZFogLinear = "S_ZFogLinear"
S_Zebrafy = "S_Zebrafy"
S_ZebrafyColor = "S_ZebrafyColor"

//————— Sapphire Time —————//
S_Feedback = "S_Feedback"
S_FeedbackBubble = "S_FeedbackBubble"
S_FeedbackDistort = "S_FeedbackDistort"
S_FieldRemove = "S_FieldRemove"
S_Flicker = "S_Flicker"
S_FlickerMatch = "S_FlickerMatch"
S_FlickerMatchColor = "S_FlickerMatchColor"
S_FlickerMatchMatte = "S_FlickerMatchMatte"
S_FlickerMchMatteColor = "S_FlickerMchMatteColor"
S_FlickerRemove = "S_FlickerRemove"
S_FlickerRemoveColor = "S_FlickerRemoveColor"
S_FlickerRemoveMatte = "S_FlickerRemoveMatte"
S_FlickerRmMatteColor = "S_FlickerRmMatteColor"
S_FreezeFrame = "S_FreezeFrame"
S_GetFrame = "S_GetFrame"
S_JitterFrames = "S_JitterFrames"
S_MotionDetect = "S_MotionDetect"
S_NearestColor = "S_NearestColor"
S_RandomEdits = "S_RandomEdits"
S_ReverseClip = "S_ReverseClip"
S_ReverseEdits = "S_ReverseEdits"
S_TimeAverage = "S_TimeAverage"
S_TimeDisplace = "S_TimeDisplace"
S_TimeSlice = "S_TimeSlice"
S_TimeWarpRGB = "S_TimeWarpRGB"
S_Trails = "S_Trails"
S_TrailsDiffuse = "S_TrailsDiffuse"

//————— Sapphire Transitions —————//
S_DissolveBlur = "S_DissolveBlur"
S_DissolveBubble = "S_DissolveBubble"
S_DissolveDefocus = "S_DissolveDefocus"
S_DissolveDiffuse = "S_DissolveDiffuse"
S_DissolveDistort = "S_DissolveDistort"
S_DissolveEdgeRays = "S_DissolveEdgeRays"
S_DissolveFilm = "S_DissolveFilm"
S_DissolveGlint = "S_DissolveGlint"
S_DissolveGlintRainbow = "S_DissolveGlintRainbow"
S_DissolveGlow = "S_DissolveGlow"
S_DissolveLensFlare = "S_DissolveLensFlare"
S_DissolveLuma = "S_DissolveLuma"
S_DissolvePuddle = "S_DissolvePuddle"
S_DissolveSpeckle = "S_DissolveSpeckle"
S_DissolveStatic = "S_DissolveStatic"
S_DissolveTiles = "S_DissolveTiles"
S_DissolveVortex = "S_DissolveVortex"
S_DissolveWaves = "S_DissolveWaves"
S_Swish3D = "S_Swish3D"
S_SwishPan = "S_SwishPan"
S_TVChannelChange = "S_TVChannelChange"
S_WipeBlobs = "S_WipeBlobs"
S_WipeBubble = "S_WipeBubble"
S_WipeCells = "S_WipeCells"
S_WipeChecker = "S_WipeChecker"
S_WipeCircle = "S_WipeCircle"
S_WipeClock = "S_WipeClock"
S_WipeClouds = "S_WipeClouds"
S_WipeDiffuse = "S_WipeDiffuse"
S_WipeDots = "S_WipeDots"
S_WipeDoubleWedge = "S_WipeDoubleWedge"
S_WipeFourWedges = "S_WipeFourWedges"
S_WipeLine = "S_WipeLine"
S_WipeMoire = "S_WipeMoire"
S_WipePixelate = "S_WipePixelate"
S_WipePlasma = "S_WipePlasma"
S_WipePointalize = "S_WipePointalize"
S_WipeRectangle = "S_WipeRectangle"
S_WipeRings = "S_WipeRings"
S_WipeStar = "S_WipeStar"
S_WipeStripes = "S_WipeStripes"
S_WipeTiles = "S_WipeTiles"
S_WipeWeave = "S_WipeWeave"
S_WipeWedge = "S_WipeWedge"

//————— Simulation —————//
CC Ball Action = "CC Ball Action"
CC Bubbles = "CC Bubbles"
CC Drizzle = "CC Drizzle"
CC Hair = "CC Hair"
CC Mr. Mercury = "CC Mr. Mercury"
CC Particle Systems II = "CC Particle Systems II"
CC Particle World = "CC Particle World"
CC Pixel Polly = "CC Pixel Polly"
CC Rain = "CC Rain"
CC Scatterize = "CC Scatterize"
CC Snow = "CC Snow"
CC Star Burst = "CC Star Burst"
APC CardDanceCam = "Card Dance"
APC Caustics = "Caustics"
APC Foam = "Foam"
ADBE Playgnd = "Particle Playground"
APC Shatter = "Shatter"
APC Wave World = "Wave World"

//————— Stylize —————//
ADBE Brush Strokes = "Brush Strokes"
CC Burn Film = "CC Burn Film"
CC Glass = "CC Glass"
CC Kaleida = "CC Kaleida"
CC Mr. Smoothie = "CC Mr. Smoothie"
CC RepeTile = "CC RepeTile"
CC Threshold = "CC Threshold"
CC Threshold RGB = "CC Threshold RGB"
ADBE Cartoonify = "Cartoon"
ADBE Color Emboss = "Color Emboss"
ADBE Emboss = "Emboss"
ADBE Find Edges = "Find Edges"
ADBE Glo2 = "Glow 3"
ADBE Mosaic = "Mosaic"
ADBE Tile = "Motion Tile"
ADBE Posterize = "Posterize"
ADBE Roughen Edges = "Roughen Edges"
ADBE Scatter = "Scatter"
ADBE Strobe = "Strobe Light"
ADBE Texturize = "Texturize"
ADBE Threshold2 = "Threshold"

//————— SUGARfx —————//
FYrPRaR2SBWrzoMsYToIQw== = "Lens Flare"
8pfM4LmbSRugevFE2tR2CA== = "Light Beam"
i+J/GvLySPiP4lCl4uQ2NA== = "Marquee"
2cnxCOdLTmeEDnO7Z5eW5w== = "Paparazzi"
jrIgJq8ZSxCNcq34MEvefA== = "Shine-o-Matic"
yjd1Ri6PRSOXaqb2GDN2lg== = "Shine-o-Text"
GJ6JBXJXRX+x1vecIEW0kw== = "World Cup Studio"

//————— SUGARfx HUD —————//
dKFiYszsSh6qe8StuxXIAA== = "Binoculars"
FPlkMhUdSP2Ri+4phdCP/A== = "OSD (On Screen Display)"
NsjZYjBTRsKmZAAxLyIjBg== = "Target"

//————— Synthetic Aperture —————//
SYNTHAP CF Color Finesse 2 = "SA Color Finesse 3"

//————— Text —————//
ADBE Numbers2 = "Numbers"
ADBE Timecode = "Timecode"

//————— The Foundry —————//
CameraTracker 806 = "CameraTracker (1.0)"

//————— Tiffen Dfx v2 Film Lab —————//
DFX_BLEACH_BYPASS_2 = "Bleach Bypass"
DFX_CROSS_PROCESSING_2 = "Cross Processing"
DFX_FAUX_FILM_2 = "Faux Film"
DFX_FLASHING_2 = "Flashing"
DFX_GRAIN_2 = "Grain"
DFX_OVEREXPOSE_2 = "Overexpose"
DFX_THREE_STRIP_2 = "Three Strip"
DFX_TWO_STRIP_2 = "Two Strip"

//————— Tiffen Dfx v2 Grls —————//
DFX_GAM_COLOR_2 = "GamColor"
DFX_GAM_CINE_FILTERS_2 = "GamColor Cine Filters"
DFX_GAM_NAKED_COSMETICS_2 = "GamColor Naked Cosmetics"
DFX_GELS_2 = "Gels"
DFX_ROSCO_CALCOLOR_2 = "Rosco Calcolor"
DFX_ROSCO_CINEGEL_2 = "Rosco Cinegel"
DFX_ROSCO_CINELUX_2 = "Rosco Cinelux"
DFX_ROSCO_STORARO_2 = "Rosco Storaro Selection"

//————— Tiffen Dfx v2 HFX Diffusion —————//
DFX_BLACK_DIFFUSION_2 = "Black Diffusion/FX®"
DFX_BLACK_PRO_MIST_2 = "Black Pro-Mist®"
DFX_BRONZE_GLIMMERGLASS_2 = "Bronze Glimmerglass®"
DFX_CENTER_SPOT_2 = "Center Spot"
DFX_COOL_PRO_MOST_2 = "Cool Pro-Mist®"
DFX_DIFFUSION_2 = "Diffusion"
DFX_GLIMMERGLASS_2 = "Glimmerglass®"
DFX_GOLD_DIFFUSION_2 = "Gold Diffusion/FX®"
DFX_HDTV_FX_2 = "HDTV/FX®"
DFX_HIGH_CONTRAST_2 = "High Contrast"
DFX_LOW_CONTRAST_2 = "Low Contrast"
DFX_PRO_MIST_2 = "Pro-Mist®"
DFX_SMOQUE_2 = "Smoque®"
DFX_SOFT_CONTRAST_2 = "Soft Contrast"
DFX_SOFT_FX_2 = "Soft/FX®"
DFX_ULTRA_CONTRAST_2 = "Ultra Contrast"
DFX_WARM_BLACK_PRO_MIST_2 = "Warm Black Pro-Mist®"
DFX_WARM_CENTER_SPOT_2 = "Warm Center Spot"
DFX_WARM_PRO_MIST_2 = "Warm Pro-Mist®"
DFX_WARM_SOFT_EFX_2 = "Warm Soft/FX®"

//————— Tiffen Dfx v2 HFX Grads-Tints —————//
DFX_812_WARMING_2 = "812® Warming"
DFX_COLOR_SPOT_2 = "Color Spot"
DFX_COLOR_GRAD_2 = "Color-Grad®"
DFX_DUAL_GRAD_2 = "Dual Grad"
DFX_MONO_TINT_2 = "Mono Tint"
DFX_NDGRAD_2 = "ND-Grad"
DFX_NUDE_FX_2 = "Nude/FX®"
DFX_OLD_PHOTO_2 = "Old Photo"
DFX_SEPIA_2 = "Sepia"
DFX_SPLIT_TONE_2 = "Split Tone"
DFX_STRIP_GRAD_2 = "Strip Grad"
DFX_SUNSET_TWILIGHT_2 = "Sunset/Twilight"
DFX_TINT_2 = "Tint"

//————— Tiffen Dfx v2 Image —————//
DFX_BLACK_AND_WHITE_2 = "Black and White"
DFX_COLORCORRECT_2 = "Color Correct"
DFX_FSTOP_2 = "F-Stop"
DFX_FLUORESCENT_2 = "FL-B/D®"
DFX_HAZE_2 = "Haze"
DFX_KELVIN_2 = "Kelvin"
DFX_OZONE_2 = "Ozone"
DFX_PRINTER_POINTS_2 = "Printer Points"
DFX_SELECTIVE_COLOR_2 = "Selective Color Correct"
DFX_SELECTIVE_SATURATION_2 = "Selective Saturation"
DFX_SKY_2 = "Sky"
DFX_TELECINE_2 = "Telecine"
DFX_TEMPERATURE_2 = "Temperature"

//————— Tiffen Dfx v2 Lens —————//
DFX_BLUR_2 = "Blur"
DFX_CHROMATIC_ABERRATION_2 = "Chromatic Aberration"
DFX_CLOSE_UP_LENS_2 = "Close-Up Lens"
DFX_DEFRINGE_2 = "Defringe"
DFX_DEPTH_OF_FIELD_2 = "Depth of Field"
DFX_LENS_DISTORTION_2 = "Lens Distortion"
DFX_RACK_FOCUS_2 = "Rack Focus"
DFX_RADIAL_EXPOSURE_2 = "Radial Exposure"
DFX_SPLIT_FIELD_2 = "Split Field"
DFX_VIGNETTE_2 = "Vignette"
DFX_WIDE_ANGLE_LENS_2 = "Wide Angle Lens"

//————— Tiffen Dfx v2 Light —————//
DFX_AMBIENT_LIGHT_2 = "Ambient Light"
DFX_DOT_2 = "Dot"
DFX_EDGE_GLOW_2 = "Edge Glow"
DFX_EYE_LIGHT_2 = "Eye Light"
DFX_FLAG_2 = "Flag"
DFX_GLOW_2 = "Glow"
DFX_GOBO_2 = "Gobo"
DFX_GOLD_REFLECTOR_2 = "Gold Reflector"
DFX_HFX_STAR_2 = "HFX® Star"
DFX_HALO_2 = "Halo"
DFX_ICE_HALOS_2 = "Ice Halos"
DFX_LIGHT_2 = "Light"
DFX_RAINBOW_2 = "Rainbow"
DFX_RELIGHT_2 = "ReLight"
DFX_SILVER_REFLECTOR_2 = "Silver Reflector"
DFX_SOFT_LIGHT_2 = "Soft Light"
DFX_STAR_2 = "Star"
DFX_STREAKS_2 = "Streaks"
DFX_VARISTAR_2 = "Vari-Star"
DFX_WATER_DROPLETS_2 = "Water Droplets"

//————— Tiffen Dfx v2 Photographic —————//
DFX_COLOR_COMPENSATING_2 = "Color Compensating"
DFX_COLOR_CONVERSION_2 = "Color Conversion"
DFX_LIGHT_BALANCING_2 = "Light Balancing"
DFX_PHOTO_FILTERS_2 = "Photographic"

//————— Tiffen Dfx v2 Special Effects —————//
DFX_COLOR_INFRARED_2 = "Color Infrared"
DFX_DAY_FOR_NIGHT_2 = "Day for Night"
DFX_DEFOG_2 = "Defog"
DFX_DOUBLE_FOG_2 = "Double Fog"
DFX_ENHANCING_2 = "Enhancing"
DFX_FOG_2 = "Fog"
DFX_INFRARED_2 = "Infrared"
DFX_LOOKS_2 = "Looks"
DFX_NIGHT_VISION_2 = "Night Vision"
DFX_PENCIL_2 = "Pencil"
DFX_POLARIZER_2 = "Polarizer"
DFX_WARM_POLARIZER_2 = "Warm Polarizer"
DFX_XRAY_2 = "X-Ray"

//————— Time —————//
CC Force Motion Blur = "CC Force Motion Blur"
CC Time Blend = "CC Time Blend"
CC Time Blend FX = "CC Time Blend FX"
CC Wide Time = "CC Wide Time"
ADBE Echo = "Echo"
ADBE Posterize Time = "Posterize Time"
ADBE Difference = "Time Difference"
ADBE Time Displacement = "Time Displacement"
ADBE Timewarp = "Timewarp"

//————— Transition —————//
CC Force Motion Blur = "CC Force Motion Blur"
CC Time Blend = "CC Time Blend"
CC Time Blend FX = "CC Time Blend FX"
CC Wide Time = "CC Wide Time"
ADBE Echo = "Echo"
ADBE Posterize Time = "Posterize Time"
ADBE Difference = "Time Difference"
ADBE Time Displacement = "Time Displacement"
ADBE Timewarp = "Timewarp"
ADBE Block Dissolve = "Block Dissolve"
CC Glass Wipe = "CC Glass Wipe"
CC Grid Wipe = "CC Grid Wipe"
CC Image Wipe = "CC Image Wipe"
CC Jaws = "CC Jaws"
CC Light Wipe = "CC Light Wipe"
CC Radial ScaleWipe = "CC Radial ScaleWipe"
CC Scale Wipe = "CC Scale Wipe"
CC Twister = "CC Twister"
APC CardWipeCam = "Card Wipe"
ADBE Gradient Wipe = "Gradient Wipe"
ADBE IRIS_WIPE = "Iris Wipe"
ADBE Linear Wipe = "Linear Wipe"
ADBE Radial Wipe = "Radial Wipe"
ADBE Venetian Blinds = "Venetian Blinds"

//————— Trapcode —————//
tc 3DStrokePath = "3D Stroke"
tc Echospace = "Echospace"
tc Form = "Form"
tc Trapcode Horizon = "Horizon"
tc Lux = "Lux"
tc Particular = "Particular"
tc Shine = "Shine"
tc Sound Keys = "Sound Keys"
tc Starglow = "Starglow"

//————— Utility —————//
ADBE Apply Color LUT2 = "Apply Color LUT"
ADBE Cineon Converter2 = "Cineon Converter"
ADBE ProfileToProfile = "Color Profile Converter"
ADBE GROW BOUNDS = "Grow Bounds"
ADBE Compander = "HDR Compander"
ADBE HDR ToneMap = "HDR Highlight Compression"

//————— Video Copilot —————//
VIDEOCOPILOT OpticalFlares = "Optical Flares"
Videocopilot Twitch = "Twitch"

//————— Yanobox —————//
A24TP1flTz+dxfA/aPlhEg== = "Motype"
FAp6A9ApR42D4/d8KqU0Rw== = "Nodes"
--
David Torno
Visual Effects Artist & Supervisor
http://www.ghosttownmedia.com
—————————————————
http://www.sydefxink.com
http://aeioweyou.blogspot.com
http://mactex.blogspot.com
 
berniebernie
Posts: 31
Joined: Mon Feb 07, 2005 7:32 am
Contact:

Re: AE Plugin Matchnames list

Tue Jul 24, 2012 6:27 am

It may be 5 years since you posted this but thanks =)
Boom boom boom.

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