Code: Select all

`//scale from null position`

L = thisComp.layer("PlayerPos");

pct = 1;

r = 400;

p1 = toComp(anchorPoint);

p2 = L.toComp(L.anchorPoint);

d = length(p1,p2);

mult = ease(d,0,r,pct,0);

scaleAmt = value*(1+mult);

//intertial Bounce

rate = 500;

rampDur = scaleAmt/rate;

freq = 3;

decay = 5;

w = freq*Math.PI*2;

if (time < (inPoint+outPoint)/2){

if (time < (inPoint + rampDur)){

s = linear(time,inPoint,inPoint+rampDur,0, scaleAmt);

}else{

t = time - (inPoint+rampDur);

s = scaleAmt + rate*Math.sin(t*w)/Math.exp(t*decay)/w;

}

}else{

if (time > (outPoint - rampDur)){

s = linear(time,outPoint-rampDur,outPoint, scaleAmt,0);

}else{

t = (outPoint - rampDur) - time;

s = scaleAmt + rate*Math.sin(t*w)/Math.exp(t*decay)/w;

}

}

[s,s]

thanks for your help!