Wiggle on Top of a Wiggle... Starting From Initial Position
Posted: January 21st, 2014, 4:19 pm
Hi All,
So I've been able to piece part of this together, but there's a portion that eludes me and I'm wondering if others could help out. Basically, I'm looking to add a large drifting motion to a shape layer and then on top of that, have it "vibrate", but all taking place within the Position property (as I'm aware that I could simply add say "wiggle(.2,100)" to the Position property, and "wiggle(35,10)" to the Anchor property...). So far, I came up with this:
This more or less offset the offset and placed the layer roughly back in the same position it started in and accomplishes the wiggle on top of a wiggle effect I'm looking for. However, I'm looking to additionally have the layer start the wiggle from the initial starting position... say 960,540.... Dan was able to provide me the expression in achieving this second portion in another post, by providing the following:
I thought once I had that, I would be able to figure out a way to combine my expression and the one he provided to achieve what I'm looking for, but I've not been able to figure it out... does anyone have any ideas how to do this? I tried the following, and while it's close visually, it doesn't work:
I'm a relative beginner when it comes to expressions work, so thanks for any help.
Cheers,
Magua
So I've been able to piece part of this together, but there's a portion that eludes me and I'm wondering if others could help out. Basically, I'm looking to add a large drifting motion to a shape layer and then on top of that, have it "vibrate", but all taking place within the Position property (as I'm aware that I could simply add say "wiggle(.2,100)" to the Position property, and "wiggle(35,10)" to the Anchor property...). So far, I came up with this:
Code: Select all
(wiggle(.2,100)) - wiggle(35,-10) + wiggle(35,10)
Code: Select all
freq = .2;
amp = 100;
wiggle(freq,amp) - wiggle(freq,amp,1,.5,inPoint) + value
Code: Select all
freq = .2;
amp = 100;
ffreq = 35;
famp = 10;
(wiggle(freq,amp) - wiggle(freq,amp,1,.5,inPoint) + value)
+ wiggle(ffreq,famp) - wiggle(ffreq,famp,1,.5,inPoint) + value
- wiggle(ffreq,-famp) - wiggle(ffreq,-famp,1,.5,inPoint) + value
Cheers,
Magua