New CS6 Scripting Features

Find out why the . goes before the /

Moderator: Paul Tuersley

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dfred
Posts: 29
Joined: July 23rd, 2010, 11:49 pm

June 10th, 2012, 12:05 am

Not all, but here are a few:

Code: Select all

app.activeViewer
app.activeViewer.active
app.activeViewer.activeViewIndex
app.activeViewer.maximized
app.activeViewer.setActive()
app.activeViewer.type
app.activeViewer.views
app.activeViewer.views[0]
app.activeViewer.views[0].active
app.activeViewer.views[0].blitPlayback
app.activeViewer.views[0].options
app.activeViewer.views[0].saveBlittedImageToPng()
app.activeViewer.views[0].setActive()
app.activeViewer.views[1]
app.activeViewer.views[1].active
app.activeViewer.views[1].blitPlayback
app.activeViewer.views[1].options
app.activeViewer.views[1].saveBlittedImageToPng()
app.activeViewer.views[1].setActive()
app.getDebugDatabase()
app.hasDebugDatabaseValue
app.setDebugDatabase()
comp.getRenderGUID()
comp.openInViewer()
layer.containingComp.getRenderGUID()
layer.containingComp.openInViewer()
layer.containingComp.selectedLayers[0].environmentLayer
layer.containingComp.selectedLayers[0].getRenderGUID()
layer.containingComp.selectedLayers[0].openInViewer()
layer.environmentLayer
layer.getRenderGUID()
layer.openInViewer()
path.value.featherInterps
path.value.featherRadii
path.value.featherRelCornerAngles
path.value.featherRelSegLocs
path.value.featherSegLocs
path.value.featherTensions
path.value.featherTypes
toddkopriva
Posts: 13
Joined: July 20th, 2007, 11:13 pm
Location: Seattle, WA, USA
Contact:

June 19th, 2012, 6:54 pm

Here you go.

Scripting changes in After Effects CS6: http://adobe.ly/NP67Uu
----------------------------------------------------------
Todd Kopriva, Adobe Systems Incorporated
http://help.adobe.com/en_US/AfterEffects/9.0
----------------------------------------------------------
dfred
Posts: 29
Joined: July 23rd, 2010, 11:49 pm

June 20th, 2012, 6:09 pm

Awesome. Thanks!
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