I am looking for a mathematic formula,
that when applied to a source value, it will yield a result value in the following relationship:
SOURCE = 50, RESULT = 200
SOURCE = 90, RESULT = 111
SOURCE = 100, RESULT = 100
SOURCE = 110, RESULT = 91
SOURCE = 150, RESULT = 66.667
SOURCE = 200, RESULT = 50
I am basically trying to negate scaling in a project.
This formula would apply to AE, as well as flame/smoke, so if you know the formula, platform agnostic code would be great!
thanks!
reationship between numbers. tring to find solution...
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Inverse scaling would be:
s2 = 10000/s1
Dan
s2 = 10000/s1
Dan