Hello, I know this was impossible in the past but
Is there a way to write/read custom data ? I'm thinking 'black box' type effects -- Optical Flares, Looks etc... or even histogram/curve?
Looking at PropertyValueType.CUSTOM_VALUE, there's no way, short of asking the user to save an FFX
thanks
bernie
Are custom effects still not scriptable (CS6+) ?
Moderator: Paul Tuersley
-
- Posts: 33
- Joined: February 7th, 2005, 7:32 am
- Contact:
Boom boom boom.
-
- Posts: 81
- Joined: November 27th, 2012, 6:41 am
For CUSTOM_VALUE (eg curves) AND NO_VALUE (eg gradient), it is not even possible to read the value (there is no object designed to wrap the value data).
By the way, how would you save a preset by script, even if there is no such type of value involved ?
By the way, how would you save a preset by script, even if there is no such type of value involved ?
-
- Posts: 33
- Joined: February 7th, 2005, 7:32 am
- Contact:
use the call UI command function on "Save Animation Preset", grab the ffx from where the user saved it (the desktop), move to proper presets directory, apply FFX preset. The ugly bit is that a UI pops up to save the ffx, but it does save any effect.beginUndoGroup wrote:For CUSTOM_VALUE (eg curves) AND NO_VALUE (eg gradient), it is not even possible to read the value (there is no object designed to wrap the value data).
By the way, how would you save a preset by script, even if there is no such type of value involved ?
Boom boom boom.
-
- Posts: 81
- Joined: November 27th, 2012, 6:41 am
Ah thank you. I forgot about the MenuCommands.