SERIOUS DOUBLE PRECISION ERROR
Posted: October 11th, 2013, 11:01 am
Someone PLEASE explain to me your methods for working with the fact that dealing with seconds for scripting is terrible.
I cannot code anything involving my queue without it rendering a frame earlier than indicated by the workarea duration. Or a frame later.
If you start counting frames at 1 it breaks ae's internal math.
I have found instances of accuracy only working if you lop off (not round) after three decimals, others where rounding is necessary, others where .0000000000001 level precision is necessary.
I can't believe not giving the option to scripts with frame numbers (no confusion with integers is there?)
So what has everyone found to help deal with it? Helper functions?
I cannot code anything involving my queue without it rendering a frame earlier than indicated by the workarea duration. Or a frame later.
If you start counting frames at 1 it breaks ae's internal math.
I have found instances of accuracy only working if you lop off (not round) after three decimals, others where rounding is necessary, others where .0000000000001 level precision is necessary.
I can't believe not giving the option to scripts with frame numbers (no confusion with integers is there?)
So what has everyone found to help deal with it? Helper functions?