Help?!
Posted: March 6th, 2006, 8:56 am
Hi all,
I have a precomp that rotates around in various ways.
I have an element (square) inside that precomp that I don't want to rotate but stay inside the comp (for various reasons).
Is there a way that I can use an expression to simply take the precomp (that it is in) orientation vales and counter act against them (i.e keep taking the value and minus-ing the same amount so It remains at 0?)
Hope this makes sense...
Thanks
I have a precomp that rotates around in various ways.
I have an element (square) inside that precomp that I don't want to rotate but stay inside the comp (for various reasons).
Is there a way that I can use an expression to simply take the precomp (that it is in) orientation vales and counter act against them (i.e keep taking the value and minus-ing the same amount so It remains at 0?)
Hope this makes sense...
Thanks