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Apply Inverse Kinematics

Posted: October 24th, 2010, 11:42 pm
by mads
I made a script to apply the inverse Kinematics system shown by Dan Ebberts here
http://www.motionscript.com/design-guide/ik.html

* Place the Script in the UI folder
* create Effector Layer. Which is the guide layer that you animate and the Arm or Leg follows
* select 5 layers in THIS! order: Body,upperLimb,lowerLimb,hand,effector
* Apply Script as Arm or Leg
* The difference between the arm and leg script. is the Angle of the foot is not affected when moving the effector. So you can animate a walk and the foot is not rotating when place on the ground

-Enjoy Mads